Repository logo
  • English
  • Català
  • Čeština
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • Italiano
  • Latviešu
  • Magyar
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Srpski (lat)
  • Suomi
  • Svenska
  • Türkçe
  • Tiếng Việt
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Српски
  • Yкраї́нська
  • Log In
    New user? Click here to register.Have you forgotten your password?
Repository logo
    Communities & Collections
    Research Outputs
    Fundings & Projects
    People
    Statistics
  • English
  • Català
  • Čeština
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • Italiano
  • Latviešu
  • Magyar
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Srpski (lat)
  • Suomi
  • Svenska
  • Türkçe
  • Tiếng Việt
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Српски
  • Yкраї́нська
  • Log In
    New user? Click here to register.Have you forgotten your password?
  1. Home
  2. Browse by Author

Browsing by Author "Amelia Natasya Binti Abdul Wahab4"

Now showing 1 - 1 of 1
Results Per Page
Sort Options
  • Loading...
    Thumbnail Image
    Some of the metrics are blocked by your 
    consent settings
    Publication
    Game-Based Learning: The Educational Board Game Trend
    (Kolej PERMATA Insan, 2023-12-23)
    Nur Azwa Humaira’ Mohd Norazizi
    ;
    Siti Munirah Mohd
    ;
    Nurhidaya Mohamad Jan
    ;
    Shafinah Kamarudin
    ;
    Hatika Kaco
    ;
    Fadzidah Mohd Idris
    ;
    Engku Nor Hamidah Engku Abdul Rahman
    ;
    Amelia Natasya Binti Abdul Wahab4
    Game-based learning, or educational gamification, refers to using educational games or specific characteristics of games in an educational context. A game board strategy-based interactive teaching tool has been created and is being used to help students in their learning process. Therefore, this study reviews the expanding use of the gamification strategy as a teaching and learning aid, especially using board games. In this study, the trend has been identified from the literature review using the deductive method. The board game approach as a gamification method is commonly implemented in lectures to enhance students' comprehension of the subject matter. In conclusion, there are more physical games to aid educators in their teaching and learning activities.
      27  1
Welcome to SRP

"A platform where you can access full-text research
papers, journal articles, conference papers, book
chapters, and theses by USIM researchers and students.”

Contact:
  • ddms@usim.edu.my
  • 06-798 6206 / 6221
  • USIM Library
Follow Us:
READ MORE Copyright © 2024 Universiti Sains Islam Malaysia