Browsing by Author "Muhammad Amir Rafiq Rahmat"
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Publication The Essence of Practicing 3D Printed Models through Game-based Module in Learning Braille Quran Code among the Beginners(Human Resource Management Academic Research Societ, 2022) ;Hatika Kaco ;Izzminhal Akmal Norhisyam ;Noor Hidayah Ruslan, ;Fadzidah Mohd Idris ;Muhammad Amir Rafiq Rahmat ;Nurhidaya Mohamad Jan ;Siti Munirah MohdMohd Shaiful SajabAs the holy book for Muslims, Al-Quran is revealed and never changed in the form of a structure where Muslim learn and memorise the content. Understanding and remembering the Quran, however, is difficult for visually handicapped Muslims due to their restricted vision. The Braille Quran imprinted paper encompasses massive characters and codes, resulting in a massive book produced in many volumes. A board game, in the meantime, is a 3D board game employing scores, requiring exceptional word recognition skills. This gamification technique enables visually challenged individuals to learn the braille Quran letters (Hijaiyyah) in an entertaining manner. This study intends to apply the notion of a word board game with Hijaiyyah imprinted tiles by means of a defined module including braille lesson, word structure, game activity, and evaluation for studying the Quran. 3D printed braille Hijaiyyah letters were produced, and a teaching module was developed based on word game. Eventually, braille Quran class was conducted by applying the word game module to the beginners in braille character. Accordingly, a vocabulary-enhancing word game was included in the 3D printing of a reel-to-reel tape. The results showed that 3D printed word game tiles imprinted Hijiayyah braille has been developed and applied in a teaching module. It was found that the program was successfully coordinated by 87.5% of participants showed interest in the module implementation. The participant as beginners also showed improvement in learning skills to recognise and memorize the Hijaiyyah letters. In addition, word gamification activity portrayed that the participants able to constructed up to seven letters Conclusively, this engaging word board game is ideal for blind and sighted players to enjoy together for developing vocabulary and Quran recitation. The addition of a 3D printed reel-to-reel cassette for Braille Quran was designed for easy touch and memorisation at an affordable price. - Some of the metrics are blocked by yourconsent settings
Publication A Study On Two-Point Discrimination Tactile Sensory For Reciting Quran Braille Dots(Universiti Sains Islam Malaysia, 2021-10-06) ;Hatika Kaco ;Muhammad Amir Rafiq Rahmat ;Izzminhal Akmal Norhisyam ;Noor Hidayah RuslanMohd Shaiful SajabAl-Quran is the holy book for Muslims consists of wonderful word of Allah. It is learned and memorized by Muslims including visually impaired persons. Therefore, to recite the braille Quran, learning braille code using their finger is a must where each person has their own sensitivity during touching the braille dots. Hence, the aim of this study was to investigate the effects of age, sex and test side of fingers using two-point discrimination (TPD) test. TPD test was conducted towards test subjects at different age. Each test subject was tested on their different fingers with initial test point of 10 mm. The points applied randomly using different test points to study each test subject’s most sensitive test point. Subsequently, age, gender and test points effects of an individual test subject was investigated to obtain individual most sensitive finger. At the end, the results obtained were used to develop a 3D printed tape-like Braille dots casing which was used as a teaching aids specifically for visually impaired children. The distance between the Braille dots were varied based on finger sensitivity. Eventually, this engaging teaching aids is a wonderful tool for visually impaired children learning Quran in a practical way.