Browsing by Author "Siti Munirah Mohd"
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Publication Assessing Student Awareness of Cybersecurity: A Mini Survey(Kolej PERMATA Insan, 2023-12-23) ;Muhammad Danidarwisy Kamaruddin ;Imran Syahmi Mohd Khuzairi ;Ahmad Faris Danish Rasid ;Siti Munirah Mohd ;Shafinah Kamarudin ;Nurhidaya Mohamad JanFadzidah Mohd IdrisCyber-attacks pose a severe threat to information security. Cyber awareness has become increasingly important as data usage and internet consumption continue to rise. Self-awareness about Cybersecurity is required to protect oneself from these possible threats. This phenomenon caused this study to identify the level of cybersecurity awareness among PERMATA Insan College students. This study has been conducted by giving a survey to PERMATA Insan College students with a range of students between 12 to 17 years old. The outcome shows that 75.2% of 69 students who answered the survey know more or less about cybersecurity. This study concludes that most PERMATA Insan College students have a basic understanding of cybersecurity. - Some of the metrics are blocked by yourconsent settings
Publication A backward difference formulation for analyzing the dynamics of capital stocks(Lviv Polytechnic National University, 2022) ;Mohammad Hasan Abdul Sathar ;Ahmad Fadly Nurullah Rasedee ;Nur Ainna Ramli ;Norizarina Ishak ;Siti Raihana Hamzah ;Ehab Matarneh ;Siti Munirah MohdNurhidaya Md. JanThe current study provides a numerical method that is derived in a backward difference formulation for ordinary differential equations. The proposed method employs a constant step size algorithm of order 12. The backward difference formulation serves as a competitive algorithm for solving ordinary differential equations. In the current study, the backward difference method is used to analyze the dynamics of capital stocks in terms of depreciation rate for the capitalālabor ratio. Results provided in this study will validate the accuracy of the backward difference algorithm hence proving it as a viable alternative for analyzing economic problems in the form of ordinary differential equations. - Some of the metrics are blocked by yourconsent settings
Publication A Case Study on Awareness Towards Rpg as Learning and Teaching Aid Tool among Kolej Genius Insan Students(Kolej Genius Insan, Universiti Sains Islam Malaysia, 2022-02-16) ;Aiman Zuki Bin Zohan Zuki ;Siti Munirah Mohd ;Shafinah Kamarudin ;Nurhidaya Mohamad JanMohamad Faiz ZainuddinRole-playing games (RPGs) are games in which each player takes on the role of a character who can interact with other characters in the game's fictitious world, usually in a fantasy or science fiction setting. Role play exercises allow pupils to act out a situation or adopt the role of someone else. As a result, these roles can be played by individuals, pairs, or groups to play out a more complexsituation. This study has been done to identify the awareness among Kolej GENIUS Insan students of the existence of RPG as a learning and teaching aid tool to enhance the students' understanding. This research was carried out through an online survey of Kolej GENIUS Insan students aged between 12 until 17 years old. According to the survey results, the majority of respondents that answered the survey are aware of the RPG approach as a teaching and learning aid tool. Therefore, it can be concluded that Kolej GENIUS Insan students have played roleplaying games (RPG) and understand its importance as a teaching and learning tool. - Some of the metrics are blocked by yourconsent settings
Publication Crafting Mathematical Minds by Engaging Braille-Tangible 3in1 3D Printed Geoboards Module for Visually Impaired Children(Semarak ilmu Publishing, 2024) ;Afiqah Umairah Faizal Azli ;Nur Allesya Hana Khairul Anhar ;Hatika Kaco ;Mohd Shaiful Sajab ;Fadzidah Mohd Idris ;Nurhidaya Mohamad JanSiti Munirah MohdWorldwide, visual impairment and blindness stand as prevalent health challenges, exerting substantial effects on individuals and the communities they belong to. These conditions pose significant disabilities for visually impaired individuals and their immediate surroundings. Children with visual impairments encounter numerous challenges in their daily lives and learning, unlike their sighted counterparts. Nevertheless, despite these obstacles, they depend significantly on their tactile and auditory senses to glean information from their surroundings. Meanwhile, mathematics poses a unique challenge for students, as its abstract concepts can be difficult to visualize, potentially diminishing interest in the subject. Recognizing the potential of 3D printing technology to enhance visualization and interaction with three-dimensional models, this study aims to develop a module that combines mathematics in Braille with 3D printed models. The goal is to facilitate a more accessible and engaging learning experience for visually impaired children, fostering a deeper understanding of mathematical concepts. The module incorporates tactile games designed to improve focus and study habits, thereby addressing the specific needs of visually impaired learners. The module comprises 3 games as 3in1 Geoboard: Numerical Jumble, Pinpoint Placer and Geo Art. The game tools employed in this module underwent 3D design through computer-aided design (CAD) software, integrating Braille code within mathematical constructs tailored to the requirements of visually impaired children and their mathematics curriculum. Subsequently, the 3D model was transformed into a tangible object using a 3D printer. These printed objects served as educational tools within the development of an integrated module encompassing both 4IR elements and Braille components. Instructions for the game were seamlessly integrated to facilitate straightforward delivery of module content by educators. Therefore, adopting a game-based learning module approach not only proves effective for individuals who are blind but also provides visually impaired children with a practical avenue to learn Braille and enhance their understanding of mathematical concepts. This educational approach holds particular significance for visually impaired children in their daily lives while greatly revolutionize educator-coordinated learning of mathematics through engaging education for the framework of 10-10 MySTIE Socio-economic drivers. - Some of the metrics are blocked by yourconsent settings
Publication Cryptography Exposure Among Secondary School Students(Kolej Genius Insan, Universiti Sains Islam Malaysia, 2022-02-16) ;Muhammad Darwish bin Hamdan ;Siti Munirah Mohd ;Shafinah Kamarudin ;Nurhidaya Mohamad JanAmelia Natasya Abdul WahabCryptographic methods of protecting information have recently become the basis for ensuring information security in almost all areas of public life. In this regard, there is a constant need for young talented personnel in this field of science. They could give a new impulse to its development, as well as provide a connection of cryptography with other areas of knowledge. Therefore, this study has been done to identify the awareness among secondary school students towards the concept of cryptography. This study has been conducted through a purposive and convenient sampling method among Kolej GENIUS Insan students via an online survey. The age of the students involved is between 12 and 17 years old. Based on the survey that has been held, the result showed 51.9% of students know about cryptography and 48.1% do not know about it. It can be concluded that cryptography has low exposure among secondary school students. Therefore, a lot of cryptography exposure programs need to be held among secondary students to increase their awareness of cryptography. - Some of the metrics are blocked by yourconsent settings
Publication Cryptography: Discovery Awareness Among PERMATA Insan College Student(Kolej PERMATA Insan, 2023-12-23) ;Ratna Zulkifli ;Siti Munirah Mohd ;Shafinah Kamarudin ;Nurhidaya Mohamad Jan ;Amelia Natasya Binti Abdul Wahab ;Ahmad Fadly Nurulah RasedeeNor Atirah Izzah ZulkefliCryptography and network security is a broad field that deals with numerous strategies and approaches to achieve this level of security, and the methodologies are evolving. Cryptography provides the ability to meet critical network security goals. This study has been done to identify PERMATA Insan College students' awareness of cryptography. This study has been conducted through a survey at PERMATA Insan College that involved 13 to 17 years old students. Based on the survey that has been held, the result showed that most students slightly know about cryptography. It can be concluded that a small number of students know about cryptography but the rest need clarification on what cryptography is exactly. - Some of the metrics are blocked by yourconsent settings
Publication Designing Tangible 3D Printed Cathode Ray Oscilloscope in Learning Electronic for Physics in Secondary School(Universiti Sains Islam Malaysia, 2021-02-18) ;Muhammad Fadhly Ahlamie Md Nor 'Azam, ;Wafry Khairul Ziad, ;Harika Kaco, ;Mohd Shaiful Sajab, ;Fadzidah Mohd Idris, ;Nor Raihan Zulkefly, ;Siti Munirah MohdNurhidaya Mohamad JanThe future of science, technology, engineering, and mathematics (STEM) education is unsettling and a threat to the current global transition into a new economy. The so-called deficiencies of the abovementioned interdisciplinary education, which have been addressed and reinforced by means of the STEM Education especially for physics. Even though our educators are already in full throttle, physics is yet to be made sufficiently appealing to our students. Therefore, educators may need fun but low cost teaching aid to advocate teaching and learning process. Hence, the main objective of this research was to design object for teaching aid in understanding physics. Therefore, a survey was made among Kolej GENIUS Insan's student to obtain which topics is the most difficult in physics to determine which object to be printed. It was found that Electronic is the most difficult topic and Cathode Ray Oscilloscope (CRO) is the commonly used components in Electronic. Consequently, CRO was designed in 2D sketching. Thereafter, the design was transformed into 3D design using Modern Computer-Aided Design (CAD), which is TinkerCAD. The stereolithography (.STL) file was generated and then converted into G-code through the slicing process using PrusaSlicer software before the printing process carried out by Original Prusa MINI. Ergo, the project is expected to greatly educator-coordinated, student-oriented learning of physics. Designation of this teaching aid was enables students to self-develop into creators and innovators. Hence, the main goal of this study was to enhance the quality the teaching and learning of physics through the Malaysian Blueprint 2013-2025. - Some of the metrics are blocked by yourconsent settings
Publication Educational Game for Mathematics(Kolej Genius Insan, USIM, 2022-11-29) ;Syed Muhammad Syed Abdullah ;Nurhidaya Mohamad JanSiti Munirah MohdMathematics subject is a compulsory subject that is offered to every student in Malaysia. The syllabus concludes with mathematic concepts which require skills and mastery to learn. However, some students find it challenging and intimidating to learn new mathematic concepts. These students are often linked to math anxiety, where a person will experience a feeling of stress when faced with math-related problems. Lack of confidence is also a significant problem for students in Malaysia. The perfect solution to overcoming this math anxiety is understanding it thoroughly and then practicing it regularly. One great way to do it is by tapping into the power of one big obsession of children these days ā gaming. This approach is one of the fun learning methods that can be used. Therefore, an educational game for mathematics subject has been developed using Buildbox software. Buildbox is a video game development tool that allows users to create 3d video games for computers and mobile. Since the software is free, the teachers can use it as a tool for making a fun game-based learning project in school. - Some of the metrics are blocked by yourconsent settings
Publication Electromagnetic Wave Absorption Performance Of Carbon Nanocoils By Using Mixed Ferrites As Catalyst(Erzincan Binali Yıldırım University Graduate School of Natural and Applied Science., 2022) ;Fadzidah Mohd Idris ;Hatika Kaco ;Siti Munirah Mohd ;Nurhidaya Mohamad Jan ;Haslinawati Mohd MustaphaZanariah Mohd IdrisRapid development of electronic devices and advanced technology creates more electromagnetic wave interference that is harmful to human health as well as equipment. Thus, the use of electromagnetic (EM) wave absorber becomes more focused among researchers and attracted more public attention. Carbon nanocoils (CNs) have been introduced due to its chemical, physical and mechanical properties that can produce lightweight, wide absorption range and strong absorption. This research highlights the use of mixed ferrites (Fe3O4 and CoFe2O4) as catalyst to grow carbon nanocoils. Different weight percentages of Fe3O4 and CoFe2O4 were mixed to grow carbon nanocoils and further used as fillers to be incorporated into epoxy matrix. The morphological study of synthesized carbon nanocoils and reflection loss of the prepared polymer composites were studied in the range of X-band and Ku-band at thickness 1 mm, 2 mm, and 3 mm. The reflection loss achieved shows that mixed ferrites as catalyst to grow carbon nanocoils have great potential to be used as an excellent EM wave absorbers at low thickness. - Some of the metrics are blocked by yourconsent settings
Publication Enhancing Quantum Information Processing ā SU(2) Operator Model Development for Three-Qubit Quantum Systems Entanglement Classification(Semarak Ilmu Publishing, 2024) ;Amirul Asyraf Zhahir ;Siti Munirah Mohd ;Mohd Ilias M Shuhud ;Bahari Idrus ;Hishamuddin Zainuddin ;Nurhidaya Mohd JanMohamed Ridza WahiddinThe study introduces the development of the operator model within the Local Unitary (LU) protocol for entanglement classification, specifically of the pure three-qubit quantum systems. Addressing the challenge of accurately distinguishing different classes of entanglement, this research aims to enhance the understanding and utilization of entangled quantum states in quantum information processing. A systematic approach was employed in the development of the model, designed to effectively distinguish different classes of entanglement. This study contributes significantly to quantum information processing, by providing valuable insights into the nature of entangled quantum states and enabling researchers to gain a better understanding, utilizing them effectively in various quantum applications. The developed operator model holds significant potential for the advancements in entanglement classification and broaderscope of quantum information processing. The model marks a notable achievement in enabling a more precise and efficient entanglement of entangled quantum systems, which is crucial for advancing various quantum technologies. Future research should extends this model to a higher-qubit and higher-dimensional quantum systems and explore its integration with several other entanglement classification protocols and Lie groups to further advance the field. - Some of the metrics are blocked by yourconsent settings
Publication The Enigmatic Function Orb(Kolej PERMATA Insan, 2023-12-23) ;Muhammad Faiz Anuar ;Muhammad Riefdy Masrul Hisham ;Muhammad Haziq Iskandar Shah ;Siti Munirah MohdNurhidaya Mohamad Jan - Some of the metrics are blocked by yourconsent settings
Publication Entanglement Classification For Three-qubit Pure Quantum System Using Special Linear Group Under The Slocc Protocol(www.ijacsa.thesai.org, 2023) ;Amirul Asyraf Zhahir ;Siti Munirah Mohd ;Mohd Ilias M Shuhud ;Bahari Idrus ;Hishamuddin Zainuddin ;Nurhidaya Mohamad JanMohamed Ridza WahiddinQuantum technology has been introduced in the IR 4.0, breeding a new era of advanced technology revolutionizing the future. Hence, understanding the key resources of quantum technology, quantum entanglement is vital. Growing interests in quantum technologies has raised comprehensive studies of quantum entanglement, especially on the entanglement classification. Special Linear group, SL(n) of multipartite entanglement classification under the SLOCC protocol is not widely studied due to its complex structure, creating a curb in developing its classification method. Therefore, this paper developed and delivered a classification method of puremultipartite, three-qubit quantum state using a combination of Special Linear group, SL(2) x SL(2) x SL(2) model operator under the SLOCC, classifying entanglement using the model operator with certain selected parameters. Further analysis was done resulting in the determination of the six subgroups, namely fully separable (A-B-C), bi-separable (A-BC, B-AC and C-AB) and genuinely entangled (W and GHZ). - Some of the metrics are blocked by yourconsent settings
Publication Entanglement Detection: A Scoping Review(SEMARAK ILMU PUBLISHING, 2024) ;Amirul Asyraf Zhahir ;Siti Munirah Mohd ;Mohd Ilias M Shuhud ;Bahari Idrus ;Hishamuddin Zainuddin ;Nurhidaya Mohamad JanMohamed Ridza WahiddinQuantum entanglement is a critical physical process in quantum mechanics and quantum information theory. It is a required process in quantum computing, quantum teleportation, and quantum cryptography. Entanglement detection affects the performance of quantum information processing tasks.Entanglement detection has grown in popularity over the years, and various entanglement detection methods are available, though some have application and system scale limitations.This scoping review sought to identify variousmeasurement methods for entanglement detection in both bipartite and multipartite entanglement systems. Secondary resource indexed literatures were selected based on specific keywords from literatures published between 2017 and 2021. The goal of this studyis to present a proposed conceptual framework of entanglement detection based on previous work as a guidance and reference founded on oneās specific requirements. - Some of the metrics are blocked by yourconsent settings
Publication Entanglement Quantification and Classification: A Systematic Literature Review(The Science and Information (SAI) Organization, 2022) ;Amirul Asyraf Zhahir ;Siti Munirah Mohd ;Mohd Ilias M Shuhud ;Bahari Idrus ;Hishamuddin Zainuddin ;Nurhidaya Mohamad JanMohamed Ridza WahiddinQuantum entanglement is one of the essences of quantum mechanics and quantum information theory. It is a physical phenomenon in which entangled particles remain correlated with each other regardless of the distance between them. Quantum entanglement plays a significant role in areas such as quantum computing, quantum cryptography, and quantum teleportation. Quantifying entanglement is important for determining the depth of the entanglement level and has an impact on quantum information tasks performance. Entanglement classification is critical in quantum information theory for determining the class of states in a quantum system. The entanglement classification of two qubits as separable or entangled has been established. The classification of multiqubit entanglement is more challenging, especially in higher-qubit systems. The goal of this study is to identify different established measurements for entanglement quantification and entanglement classification methods through a systematic literature review. Indexed articles between 2017 and 2021 were selected as secondary resources from several sources based on specific keywords. This study presents a conceptual framework of entanglement quantification and classification based on previous studies. - Some of the metrics are blocked by yourconsent settings
Publication The Essence of Practicing 3D Printed Models through Game-based Module in Learning Braille Quran Code among the Beginners(Human Resource Management Academic Research Societ, 2022) ;Hatika Kaco ;Izzminhal Akmal Norhisyam ;Noor Hidayah Ruslan, ;Fadzidah Mohd Idris ;Muhammad Amir Rafiq Rahmat ;Nurhidaya Mohamad Jan ;Siti Munirah MohdMohd Shaiful SajabAs the holy book for Muslims, Al-Quran is revealed and never changed in the form of a structure where Muslim learn and memorise the content. Understanding and remembering the Quran, however, is difficult for visually handicapped Muslims due to their restricted vision. The Braille Quran imprinted paper encompasses massive characters and codes, resulting in a massive book produced in many volumes. A board game, in the meantime, is a 3D board game employing scores, requiring exceptional word recognition skills. This gamification technique enables visually challenged individuals to learn the braille Quran letters (Hijaiyyah) in an entertaining manner. This study intends to apply the notion of a word board game with Hijaiyyah imprinted tiles by means of a defined module including braille lesson, word structure, game activity, and evaluation for studying the Quran. 3D printed braille Hijaiyyah letters were produced, and a teaching module was developed based on word game. Eventually, braille Quran class was conducted by applying the word game module to the beginners in braille character. Accordingly, a vocabulary-enhancing word game was included in the 3D printing of a reel-to-reel tape. The results showed that 3D printed word game tiles imprinted Hijiayyah braille has been developed and applied in a teaching module. It was found that the program was successfully coordinated by 87.5% of participants showed interest in the module implementation. The participant as beginners also showed improvement in learning skills to recognise and memorize the Hijaiyyah letters. In addition, word gamification activity portrayed that the participants able to constructed up to seven letters Conclusively, this engaging word board game is ideal for blind and sighted players to enjoy together for developing vocabulary and Quran recitation. The addition of a 3D printed reel-to-reel cassette for Braille Quran was designed for easy touch and memorisation at an affordable price. - Some of the metrics are blocked by yourconsent settings
Publication An Evaluation Of Student's Perception Towards Learning Physics At Lower Secondary School(UPSI Press, 2021) ;Wafry Khairul Ziad ;Muhammad Fadhly Ahlamie Md NorāAzam ;Hatika Kaco ;Fadzidah Mohd Idris ;Nor Raihan Zulkefly ;Siti Munirah MohdNur Hidayah Mohamad JanCurrently, there are emerging concerns about Physics education due to the deteriorate affection in physics subject among the secondary school students. This study aimed to evaluate studentās perception towards their passion on physics education which concentrated on pedagogical approach, nature of physics subject, difficulty level of physics topic and studentās factor. A survey questionnaire was executed to 146 gifted students in Nilai, Negeri Sembilan, Malaysia which were studied physics starting at lower secondary school. Students were found to have different ways in leaning style in which teachers mayuse differentiated learning method to separate between different studentās intelligences based on cognitive level and different suitable assessment. In addition, 90% of the students agreed that the nature of physics topics induced the difficulty of physics. Despite the difficulty nature of physics with enclosed by awfully tough topics, however some topics were easily learnt by the students. Interestingly, 49% realized that physics is important subject to be learnt and yet, 48% of the students disagree thatthey are not doing homework which indicated that most of the students only study while doing their homework. This justified the 68.5% of students spend their time for learning physics in the range of 0-4 h a week just to complete their homework. Ultimately, these finding will give some awareness and advice to the teachers to change teacherās learning style and boost studentās interest in learning physics. Consequently, their knowledge serves as the backbone for science and technology. Keywords: 7th grade education; gifted students; intelligence; pedagogical approach; physics - Some of the metrics are blocked by yourconsent settings
Publication Exploring Interest in Malaysia's History Among PERMATA Insan College Students: A Mini Survey(Kolej PERMATA Insan, 2023-12-23) ;Aisy Nazeem Mohd Khairul Nizam ;Hadief Arfan Khairul Rizal ;Nafiz Zafri Noraizuddin ;Mahiz Spawi ;Siti Munirah MohdShafinah KamarudinImplementing the traditional method with the 21st century teaching and learning method in learning history subjects can lead to the development of historical awareness in the new generation. The integration of history teaching in schools highlights the deficiency of historical knowledge among the younger generation. Therefore, this study aims to identify the interest in Malaysiaā History among PERMATA Insan students. This study has been conducted through a survey of the students at PERMATA Insan College. The ages of the students involved range from 12 to 17 years old. Based on the survey that has been conducted, the study's findings show that most of the students at PERMATA Insan College have not been interested in Malaysia's history since they were in primary school. In conclusion, a new learning method is needed to encourage students to become more interested in Malaysiaās History. - Some of the metrics are blocked by yourconsent settings
Publication Game-Based Learning: The Educational Board Game Trend(Kolej PERMATA Insan, 2023-12-23) ;Nur Azwa Humairaā Mohd Norazizi ;Siti Munirah Mohd ;Nurhidaya Mohamad Jan ;Shafinah Kamarudin ;Hatika Kaco ;Fadzidah Mohd Idris ;Engku Nor Hamidah Engku Abdul RahmanAmelia Natasya Binti Abdul Wahab4Game-based learning, or educational gamification, refers to using educational games or specific characteristics of games in an educational context. A game board strategy-based interactive teaching tool has been created and is being used to help students in their learning process. Therefore, this study reviews the expanding use of the gamification strategy as a teaching and learning aid, especially using board games. In this study, the trend has been identified from the literature review using the deductive method. The board game approach as a gamification method is commonly implemented in lectures to enhance students' comprehension of the subject matter. In conclusion, there are more physical games to aid educators in their teaching and learning activities. - Some of the metrics are blocked by yourconsent settings
Publication The Heliografhic Treasure Hunt Board And Clues To Learn History And Cryptography: An Expert Review(Universiti Sains Islam Malaysia, 2021-02-18) ;Siti Munirah Mohd ;Muhammad Minhalkazim Mohd Sarusniza ;Shafinah Kamarudin ;Muhammad Irfan Rusydi Razaleigh ;Wan Muhammad Iskandar Firdaus Wan AhmadNurhidaya Mohamad JanThe 21st-century learning emphasises students to be active, engaging, collaborative and has critical thinking skills. Learning the Cryptography concept able to promote students to think critically. However, learning History at schools is considered dull and boring, and requires students to memorise many historical facts and events. Therefore, this study proposed a heliographic treasure hunt board and clues as a learning aid tool and expected it could be used to learn Cryptography as well as History. An expert review was conducted to gain insight on the heliographic treasure hunt board and clues and the possible ways to improve it. Six experts from both history and cryptography backgrounds participated in this review process. Findings show that the experts are satisfied and have positive views about this learning aid tool. As an extension of the current work, it would be useful to enhance the heliographic treasure hunt board and clues based on the expert views before being implemented in the actual learning. - Some of the metrics are blocked by yourconsent settings
Publication Illuminating the Key Features of Educational Apps(Kolej PERMATA Insan, 2023-12-23) ;Khairil Rafique Alhalim Cairil Nidzwan ;Muhammad Haziq Rahman Syafawi ;Siti Munirah Mohd ;Shafinah Kamarudin ;Nurhidaya Mohamad JanFadzidah Mohd IdrisThe landscape of Education 4.0 has changed recently due to the fast technology that has advanced, especially in educational applications (apps). Educational apps have been created from simple applications such as yes or no quizzes and boring subjective questions to more entertaining apps like fun assignments and game-based activities. Therefore, this study aimed to highlight the key characteristics of educational apps. The classification of educational apps into six primary features is done using the deductive technique. In conclusion, educational applications are required to include six key components if they're going to effectively impart knowledge to users.