Publication:
The Development of Mobile Japanese Halal Gamification (MJHG)

dc.contributor.authorMat, Ruzinoor Cheen_US
dc.contributor.authorKazunori, Miyataen_US
dc.contributor.authorRahman, Azman Ab.en_US
dc.date.accessioned2024-05-29T02:03:59Z
dc.date.available2024-05-29T02:03:59Z
dc.date.issued2020
dc.descriptionPaper—The Development of Mobile Japanese Halal Gamification (MJHG) iJIM ‒ Vol. 14, No. 17, 2020en_US
dc.description.abstractThere are projected to be over 200,000 Muslim tourists will visit Japan due to expected Tokyo Olympics 2020. But the previous study showed that the level of understanding about Muslim needs such as Halal terms still low among Japanese people. There is a technique and approach such as gamification that need by the Japanese people to fulfill this requirement. Gamification which integrating game thinking and games element has been proven to help in learning new knowledge. That is why the obj ective of this study discusses how to develop an application of MJHG in a smartphone-based on the android system. The MJHG was design based on a well-known visual novel concept that combining with multimedia elements included audio, animation, graphics, and image to make it more attractive and alive. All of these elements blending with the gamification elements such as quiz, rewards, badges, and feedback to make it as gam-ified applications. Based on all of these capabilities of MJHG, it, therefore, can help the potential user’s not only Japanese people but also non-muslim to increase their level of understanding and awareness toward Halal terms.en_US
dc.identifier.doi10.3991/ijim.v14i17.16653
dc.identifier.epage129
dc.identifier.issn18657923
dc.identifier.issue17
dc.identifier.scopus2-s2.0-85097251084
dc.identifier.spage113
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85097251084&doi=10.3991%2fijim.v14i17.16653&partnerID=40&md5=e83f181b25f1d903b3d369774b609557
dc.identifier.urihttps://online-journals.org/index.php/i-jim/article/view/16653
dc.identifier.urihttps://oarep.usim.edu.my/handle/123456789/10279
dc.identifier.volume14
dc.languageEnglish
dc.language.isoen_USen_US
dc.publisherInternational Association of Online Engineeringen_US
dc.relation.ispartofAdvances in Intelligent Systems and Computingen_US
dc.sourceScopus
dc.subjectawarenessen_US
dc.subjectGamificationen_US
dc.subjectHalalen_US
dc.subjectJapaneseen_US
dc.subjectMobile Applicationen_US
dc.titleThe Development of Mobile Japanese Halal Gamification (MJHG)en_US
dc.typeArticleen_US
dspace.entity.typePublication

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