Publication: The Effectiveness of Global Tahfiz Game (GTG) Gamification in Teaching and Learning in Malaysia
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Date
2022
Journal Title
Journal ISSN
Volume Title
Publisher
Secholian Publication
Abstract
This study aims to measure the level of effectiveness of the Global Tahfiz Game (GTG) in education. This study involved 86 tahfiz teachers in tahfiz institutions in Malaysia. The design of this study is a quantitative study that uses a questionnaire as a research instrument. Quantitative data were analyzed descriptively using the Statistical Package for Social Sciences (SPSS) to obtain frequencies and percentages. The results of the study found that in general, the level of effectiveness of GTG in Education is at a good level. The results of this study can also be used as a benchmark for the developers of gamification innovation products to make more improvements and production of other innovative products for other areas that are still less emphasized for the benefit of the Muslim community in particular and society in general.
Description
Vol 7 No 10 (2022)
Keywords
Gamification, Teaching aids, Flexible education, Global Tahfiz Game, Innovation
Citation
Ab Rahman, A., Saleh, M. H., Ahmad, A. M., Daud, Z. and Abd. Shakor, M. F. (2022) “The Effectiveness of Global Tahfiz Game (GTG) Gamification in Teaching and Learning in Malaysia”, Malaysian Journal of Social Sciences and Humanities (MJSSH), 7(10), p. e001785. doi: 10.47405/mjssh.v7i10.1785.