Publication:
The Effectiveness of Global Tahfiz Game (GTG) Gamification in Teaching and Learning in Malaysia

dc.contributor.authorAzman Ab Rahmanen_US
dc.contributor.authorMuhammad Hafiz Salehen_US
dc.contributor.authorAbd. Muhaimin Ahmaden_US
dc.contributor.authorZainora Dauden_US
dc.contributor.authorMuhammad Faiz Abd. Shakoren_US
dc.date.accessioned2024-05-28T05:49:35Z
dc.date.available2024-05-28T05:49:35Z
dc.date.issued2022
dc.date.submitted2022-11-15
dc.descriptionVol 7 No 10 (2022)en_US
dc.description.abstractThis study aims to measure the level of effectiveness of the Global Tahfiz Game (GTG) in education. This study involved 86 tahfiz teachers in tahfiz institutions in Malaysia. The design of this study is a quantitative study that uses a questionnaire as a research instrument. Quantitative data were analyzed descriptively using the Statistical Package for Social Sciences (SPSS) to obtain frequencies and percentages. The results of the study found that in general, the level of effectiveness of GTG in Education is at a good level. The results of this study can also be used as a benchmark for the developers of gamification innovation products to make more improvements and production of other innovative products for other areas that are still less emphasized for the benefit of the Muslim community in particular and society in general.en_US
dc.identifier.citationAb Rahman, A., Saleh, M. H., Ahmad, A. M., Daud, Z. and Abd. Shakor, M. F. (2022) “The Effectiveness of Global Tahfiz Game (GTG) Gamification in Teaching and Learning in Malaysia”, Malaysian Journal of Social Sciences and Humanities (MJSSH), 7(10), p. e001785. doi: 10.47405/mjssh.v7i10.1785.en_US
dc.identifier.doi10.47405/mjssh.v7i10.1785.
dc.identifier.epage9
dc.identifier.issn2504-8562
dc.identifier.issue10
dc.identifier.spage1
dc.identifier.urihttps://msocialsciences.com/index.php/mjssh/article/view/1785
dc.identifier.urihttps://oarep.usim.edu.my/handle/123456789/6610
dc.identifier.volume7
dc.language.isoenen_US
dc.publisherSecholian Publicationen_US
dc.relation.ispartofMalaysian Journal of Social Sciences and Humanities (MJSSH)en_US
dc.subjectGamification, Teaching aids, Flexible education, Global Tahfiz Game, Innovationen_US
dc.titleThe Effectiveness of Global Tahfiz Game (GTG) Gamification in Teaching and Learning in Malaysiaen_US
dc.typeArticleen_US
dspace.entity.typePublication

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