Publication: Transforming Halal Training Through Gamification And Immersive Technology To Empower Talents
dc.contributor.author | Adlin Masood | |
dc.contributor.author | Nur Aqilah Hazirah Mohd Anim | |
dc.contributor.author | Anita Ismail | |
dc.date.accessioned | 2024-09-08T17:04:29Z | |
dc.date.available | 2024-09-08T17:04:29Z | |
dc.date.issued | 2024 | |
dc.date.submitted | 2024-9-5 | |
dc.description | The Journal of Muamalat and Islamic Finance Research,Volume 21 Issue 1 Page (70-81) | |
dc.description.abstract | With a 4-yearCompound Annual Growth Rate(CAGR)of 7.5%, the Halal economy is estimated to reach US$2.8 trillion by 2025. To obtainand retain Halal certification, businesses must guarantee that their workers are knowledgeable and skilled. Implementing Halal-toyyiban in businesses can be complex, especially when the manufacturing entities are owned and managed by non-Muslims. Therefore, developing a Halal training programmeis crucial. The main challenge is ensuring that trainees can retain and recall what they have learned, ultimately changing their work culture and mindset. To address this challenge, corporate Halal training programmes must include built-in learning retention elements, such as gamification through games. Gamification can enhance employee engagement and safety awareness, reduce training costs, and lower learning curves. Moreover, recent technological advancements in Augmented Reality (AR), Mixed Reality (MR), and gamification enhance user experience and performance in various domains. AR and MR are viable options as they can include aspects of the current environment in real-time and present a combination of the virtual world and reality. This study explores the viability of AR and MR gamified Halal training to empower Halal workers for businesses’sustainability and expansion. The study reviews and analyses published literature from bibliographic and other acknowledged sources. Consequently, the authors discovered that while AR and gamification have been used extensively, combining both to enhance experiential learning and immersive experience is in its infancy. The findings suggest that leveraging these options can lead to future-oriented Halal training that improves experiential and immersive learning and is accessible anytime and anywhere. | |
dc.identifier.citation | Adlin Masood, Nur Aqilah Hazirah Mohd Anim & Anita Ismail (2024). Transforming Halal Training Through Gamification and Immersive Technology to Empower Talents. The Journal of Muamalat and Islamic Finance Research, 21(1), 70-81. https://doi.org/10.33102/jmifr.562 | |
dc.identifier.doi | 10.33102/jmifr.562 | |
dc.identifier.epage | 81 | |
dc.identifier.issn | 2948-5266 | |
dc.identifier.issue | 1 | |
dc.identifier.other | 1058-29 | |
dc.identifier.spage | 70 | |
dc.identifier.uri | https://oarep.usim.edu.my/handle/123456789/22713 | |
dc.identifier.uri | https://jmifr.usim.edu.my/index.php/jmifr/article/view/562/398 | |
dc.identifier.volume | 21 | |
dc.language.iso | en_US | |
dc.publisher | Universiti Sains Islam Malaysia | |
dc.relation.ispartof | The Journal of Muamalat and Islamic Finance Research (JMIFR) | |
dc.relation.issn | 2948-5266 | |
dc.relation.journal | The Journal of Muamalat and Islamic Finance Research | |
dc.subject | Augmented Reality | |
dc.subject | Gamified Training | |
dc.subject | Experiential Learning | |
dc.subject | Immersive Learning | |
dc.subject | Halal Industry | |
dc.title | Transforming Halal Training Through Gamification And Immersive Technology To Empower Talents | |
dc.type | text::journal::journal article::research article | |
dspace.entity.type | Publication | |
oaire.citation.endPage | 81 | |
oaire.citation.issue | 1 | |
oaire.citation.startPage | 70 | |
oaire.citation.volume | 21 | |
oairecerif.author.affiliation | Universiti Sains Islam Malaysia | |
oairecerif.author.affiliation | Universiti Sains Islam Malaysia | |
oairecerif.author.affiliation | Universiti Sains Islam Malaysia |
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