Publication:
Transforming Halal Training Through Gamification And Immersive Technology To Empower Talents

dc.contributor.authorAdlin Masood
dc.contributor.authorNur Aqilah Hazirah Mohd Anim
dc.contributor.authorAnita Ismail
dc.date.accessioned2024-09-08T17:04:29Z
dc.date.available2024-09-08T17:04:29Z
dc.date.issued2024
dc.date.submitted2024-9-5
dc.descriptionThe Journal of Muamalat and Islamic Finance Research,Volume 21 Issue 1 Page (70-81)
dc.description.abstractWith a 4-yearCompound Annual Growth Rate(CAGR)of 7.5%, the Halal economy is estimated to reach US$2.8 trillion by 2025. To obtainand retain Halal certification, businesses must guarantee that their workers are knowledgeable and skilled. Implementing Halal-toyyiban in businesses can be complex, especially when the manufacturing entities are owned and managed by non-Muslims. Therefore, developing a Halal training programmeis crucial. The main challenge is ensuring that trainees can retain and recall what they have learned, ultimately changing their work culture and mindset. To address this challenge, corporate Halal training programmes must include built-in learning retention elements, such as gamification through games. Gamification can enhance employee engagement and safety awareness, reduce training costs, and lower learning curves. Moreover, recent technological advancements in Augmented Reality (AR), Mixed Reality (MR), and gamification enhance user experience and performance in various domains. AR and MR are viable options as they can include aspects of the current environment in real-time and present a combination of the virtual world and reality. This study explores the viability of AR and MR gamified Halal training to empower Halal workers for businesses’sustainability and expansion. The study reviews and analyses published literature from bibliographic and other acknowledged sources. Consequently, the authors discovered that while AR and gamification have been used extensively, combining both to enhance experiential learning and immersive experience is in its infancy. The findings suggest that leveraging these options can lead to future-oriented Halal training that improves experiential and immersive learning and is accessible anytime and anywhere.
dc.identifier.citationAdlin Masood, Nur Aqilah Hazirah Mohd Anim & Anita Ismail (2024). Transforming Halal Training Through Gamification and Immersive Technology to Empower Talents. The Journal of Muamalat and Islamic Finance Research, 21(1), 70-81. https://doi.org/10.33102/jmifr.562
dc.identifier.doi10.33102/jmifr.562
dc.identifier.epage81
dc.identifier.issn2948-5266
dc.identifier.issue1
dc.identifier.other1058-29
dc.identifier.spage70
dc.identifier.urihttps://oarep.usim.edu.my/handle/123456789/22713
dc.identifier.urihttps://jmifr.usim.edu.my/index.php/jmifr/article/view/562/398
dc.identifier.volume21
dc.language.isoen_US
dc.publisherUniversiti Sains Islam Malaysia
dc.relation.ispartofThe Journal of Muamalat and Islamic Finance Research (JMIFR)
dc.relation.issn2948-5266
dc.relation.journalThe Journal of Muamalat and Islamic Finance Research
dc.subjectAugmented Reality
dc.subjectGamified Training
dc.subjectExperiential Learning
dc.subjectImmersive Learning
dc.subjectHalal Industry
dc.titleTransforming Halal Training Through Gamification And Immersive Technology To Empower Talents
dc.typetext::journal::journal article::research article
dspace.entity.typePublication
oaire.citation.endPage81
oaire.citation.issue1
oaire.citation.startPage70
oaire.citation.volume21
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia

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