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  1. Home
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  4. INTERNATIONAL CONFERENCE ON ISLAM, MEDIA AND COMMUNICATION (ICIMAC)
  5. 2024 ICIMAC (Extended Abstract)
  6. The Impact of Multiplayer Video Games Towards Students’ Behaviour Among USIM Students
 
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The Impact of Multiplayer Video Games Towards Students’ Behaviour Among USIM Students

Date Issued
2024
Author(s)
Muhammad Aidil Sarji
Universiti Sains Islam Malaysia
Norsimaa Mustaffa
Universiti Sains Islam Malaysia
Abstract
The purpose of this research is to investigate the impact of multiplayer video games on students’ behaviour among USIM students. Video games have become one of the most popular forms of entertainment, as seen by their popularity on every social media and streaming platform. People like playing video games and earning money by streaming them. This study aims to investigate the impact of multiplayer video games toward USIM students’ behaviour and academic performance. The research was conducted using a quantitative method, with a sample of students playing multiplayer video games at a university. Data was collected through a survey, which
measured students’ behaviour changes and their academic performance. The results of the study showed that there is a positive correlation between multiplayer video games and student academic performance. The findings suggest that incorporating interactive elements, such as discussion boards, collaborative projects, and
real-time interactions, can improve student engagement and ultimately lead to better academic outcomes. This research contributes to the understanding of how multiplayer video games can change students’ behaviour, can be used to enhance student academic performance, and can serve as a reference for other researchers that multiplayer video games can be one of the tools to improve students’ academic performance and their behaviour characteristics.
Subjects

Multiplayer Video Gam...

Behaviour

Academic Performance....

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The Impact of Multiplayer Video Games Towards Students’ Behaviour Among USIM Students.pdf

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