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  1. Home
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  4. INSAN JUNIOR RESEARCHERS INTERNATIONAL CONFERENCE (iJURECON)
  5. 2020 iJURECON
  6. A Case Study of In Identifying the Perception in Crypton Heroes
 
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A Case Study of In Identifying the Perception in Crypton Heroes

Date Issued
2021-02-18
Author(s)
Siti Munirah Mohd,
Muhammad Irfan Rusydi Razaleigh,
Shafinah Kamarudin,
Muhammad Minhalkazim Mohd Sarusniza,
Wan Muhammad Iskandar Firdaus Wan Ahmad,
Nurhidaya Mohamad Jan
Abstract
Gaming approach has taken steps to keep pace with the development of Education 4.0 in the era of globalisation. The application of game-design elements had built an interactive environment of learning that inspired students to discover and explore numerous things in fascinating approaches. Therefore, this study has been done to identify the perception among the secondary school students towards the
Crypton Heroes, a video game based on RPG that develop based on the element of cryptography and a minor English element. This study has been conducted through a survey to the secondary school students in Selangor. The age of the students involved is between 13 until 17 years old. Based on the survey that has been held, the result showed that most students enjoy and understand the content of the Crypton Heroes. It can be concluded that Crypton Heroes has received favourable responses, and the students were able to learn efficiently in an engaging method."
Subjects

cryptography,

RPG,

gaming,

education

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A Case Study of In Identifying the Perception in Crypton Heroes.pdf

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A Case Study of In Identifying the Perception in Crypton Heroes
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