Publication:
Visual perception games for autistic learners: Design & development

dc.Conferencecode147480
dc.Conferencedate25 January 2019 through 27 January 2019
dc.Conferencename2019 Asia Pacific Information Technology Conference, APIT 2019
dc.contributor.affiliationsIslamic Science Institute
dc.contributor.affiliationsFaculty of Science and Technology
dc.contributor.affiliationsUniversiti Teknikal Malaysia Melaka (UTeM)
dc.contributor.affiliationsUniversiti Sains Islam Malaysia (USIM)
dc.contributor.authorMohd C.K.N.C.K.en_US
dc.contributor.authorShahbodin F.en_US
dc.contributor.authorAzni A.H.en_US
dc.contributor.authorJano Z.en_US
dc.date.accessioned2024-05-28T08:47:36Z
dc.date.available2024-05-28T08:47:36Z
dc.date.issued2019
dc.description.abstractThe use of information communication technologies (ICTs) in therapy offers new perspectives for treating many domains in individuals with autism spectrum disorders (ASD) because it is used in many different ways and settings and they are attractive to the patients. Students with autism have a high incidence of visual perception problems. They often have difficulty recognizing, remembering, organizing and interpreting visual images. As a result, they are easily confused in situations where written or pictorial symbols are utilised for learning. The paper reported the design and development of autism diagnostic tool using serious games technique. It is a tool for special education teachers to diagnose visual perception problems among autistic students. The game is known as Vi-Per Games. A diagnostic tool known as Vi-Per Games has been developed based on ADDIE model. Vi-Per Games is able to diagnose autistic students without the needs for teachers to have some experience and knowledge of diagnosing visual perception. This prototype will be a high-tech solution to diagnose visual perception problems designed for autistic children. � 2019 Association for Computing Machinery.
dc.description.natureFinalen_US
dc.identifier.doi10.1145/3314527.3314533
dc.identifier.epage11
dc.identifier.isbn9781450000000
dc.identifier.scopus2-s2.0-85064918100
dc.identifier.spage5
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85064918100&doi=10.1145%2f3314527.3314533&partnerID=40&md5=a3c6394e2cd86d31a30ed2d1f3b6e1e6
dc.identifier.urihttps://oarep.usim.edu.my/handle/123456789/9464
dc.languageEnglish
dc.language.isoen_US
dc.publisherAssociation for Computing Machineryen_US
dc.relation.ispartofACM International Conference Proceeding Series
dc.sourceScopus
dc.subjectAutism spectrum disordersen_US
dc.subjectDiagnostic toolen_US
dc.subjectSerious gamesen_US
dc.subjectDiagnosisen_US
dc.subjectDiagnostic productsen_US
dc.subjectDiseasesen_US
dc.subjectEducation computingen_US
dc.subjectInformation useen_US
dc.subjectPatient treatmenten_US
dc.subjectStudentsen_US
dc.subjectVisionen_US
dc.subjectAutism spectrum disordersen_US
dc.subjectAutistic childrenen_US
dc.subjectDesign and Developmenten_US
dc.subjectDiagnostic toolsen_US
dc.subjectHigh incidenceen_US
dc.subjectInformation communication technologyen_US
dc.subjectSpecial educationen_US
dc.subjectVisual perceptionen_US
dc.subjectSerious gamesen_US
dc.titleVisual perception games for autistic learners: Design & development
dc.typeConference Paperen_US
dspace.entity.typePublication

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