Publication:
Gamification of Al-Khawarizmi Number Basis Module for Gifted and Talented Muslim Students

dc.contributor.authorNorazlina Subani
dc.contributor.authorHadif Syahuputra Syahizam
dc.contributor.authorAkif Zafran Normanhisham
dc.contributor.authorFarith Akhtar Rahmat
dc.contributor.authorAkil Naeem Muslim
dc.contributor.authorMuhammad Adam Irfan Sharizan
dc.date.accessioned2024-10-15T04:00:22Z
dc.date.available2024-10-15T04:00:22Z
dc.date.issued2024-10-08
dc.descriptionMalaysian Journal of Science Health & Technology, Volume 10 Issue 2 Page (117–124)
dc.description.abstractThere are a few bright and intelligent students who have a poor level of achievement in mathematics. They think that mathematics is a boring subject and not important in daily life. A special module named the Al-Khawarizmi Number Basis Module will be used as an intervention step for students who need this guidance and support to achieve excellence in mathematics, increase their level of understanding of professional mathematics, and give encouragement to Muslim students in cultivating a mathematical life. The main objective of this research is to develop a game card for gifted and talented Muslim students at Kolej PERMATA Insan, Universiti Sains Islam Malaysia. This module helps students enhance their understanding and achievement in mathematics. This module contains three main topics, namely rational numbers, factors and multiples, and standard form. The effectiveness of this module needs to be evaluated and analyzed carefully. This way, the module can improve the level of achievement and understanding of gifted and talented Muslim students, which can then be shared with students that are in mainstream schools. In completing this module, students are also tested with a game card called Find and Match: Al-Khawarizmi Robot of Number (Riz and Ron). Then, students will undergo a pre-test and post-test to assess their level of achievement. The implementation of this module can increase understanding and strengthen the professional knowledge of mathematics among gifted and talented Muslim students and encourage students to cultivate mathematical knowledge throughout life.
dc.identifier.citationNorazlina Subani, Hadif Syahputra Syahizam, Akif Zafran Normanhisham, Farith Akhtar Rahmat, Akil Naeem Muslim, & Muhammad Adam Irfan Sharizan. (2024). Gamification of Al-Khawarizmi Number Basis Module for Gifted and Talented Muslim Students. Malaysian Journal of Science Health & Technology, 10(2), 117–124. https://doi.org/10.33102/mjosht.v10i2.395
dc.identifier.doi10.33102/mjosht.v10i2.395
dc.identifier.urihttps://mjosht.usim.edu.my/index.php/mjosht/article/view/395/229
dc.identifier.urihttps://oarep.usim.edu.my/handle/123456789/23567
dc.language.isoen_US
dc.publisherUniversiti Sains Islam Malaysia
dc.relation.ispartofMalaysian Journal of Science Health & Technology
dc.relation.issn2601-0003
dc.subjectAl-Khawarizmi Module
dc.subjectMathematics
dc.subjectGame Card
dc.subjectIntervention Process
dc.subjectGifted and Talented Muslim Students
dc.titleGamification of Al-Khawarizmi Number Basis Module for Gifted and Talented Muslim Students
dc.typetext::journal::journal article::research article
dspace.entity.typePublication
oaire.citation.endPage124
oaire.citation.issue2
oaire.citation.startPage117
oaire.citation.volume10
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia

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