Publication:
Game-Based Learning: The Educational Board Game Trend

dc.contributor.authorNur Azwa Humaira’ Mohd Norazizien_US
dc.contributor.authorSiti Munirah Mohden_US
dc.contributor.authorNurhidaya Mohamad Janen_US
dc.contributor.authorShafinah Kamarudinen_US
dc.contributor.authorHatika Kacoen_US
dc.contributor.authorFadzidah Mohd Idrisen_US
dc.contributor.authorEngku Nor Hamidah Engku Abdul Rahmanen_US
dc.contributor.authorAmelia Natasya Binti Abdul Wahab4en_US
dc.date.accessioned2024-05-30T03:50:15Z
dc.date.available2024-05-30T03:50:15Z
dc.date.issued2023-12-23
dc.description4th Insan Junior Researchers International Conference 2023 (iJURECON 2023) : "STREAM for a better future”/ editors : Ahmad Fuad Mohamad Amin, Nurhidaya Mohamad Jan, Nur Aisyah Mohamed, Nur Fatin Fathillah Mazlan 27-28 October 2023 Organized by : Kolej Permata Insanen_US
dc.description.abstractGame-based learning, or educational gamification, refers to using educational games or specific characteristics of games in an educational context. A game board strategy-based interactive teaching tool has been created and is being used to help students in their learning process. Therefore, this study reviews the expanding use of the gamification strategy as a teaching and learning aid, especially using board games. In this study, the trend has been identified from the literature review using the deductive method. The board game approach as a gamification method is commonly implemented in lectures to enhance students' comprehension of the subject matter. In conclusion, there are more physical games to aid educators in their teaching and learning activities.en_US
dc.identifier.citationMohamad Amin, A. F., Mohamad Jan, N. M. J., Mohamed, N. A., & Mazlan, N. F. F. M. (Eds.). (2023). In 4th Insan Junior Researchers International Conference 2023 (iJURECON 2023. Kolej PERMATA Insan.en_US
dc.identifier.epage121
dc.identifier.isbn978-629-97667-5-9
dc.identifier.spage119
dc.identifier.urihttps://oarep.usim.edu.my/handle/123456789/16526
dc.language.isoen_USen_US
dc.publisherKolej PERMATA Insanen_US
dc.relation.conference4th Insan Junior Researchers International Conference 2023 (iJURECON 2023)en_US
dc.subjectGame-based learning; educational game; game boarden_US
dc.titleGame-Based Learning: The Educational Board Game Trenden_US
dc.typeArticleen_US
dspace.entity.typePublication

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Game-Based Learning The Educational Board Game Trend.pdf
Size:
252.37 KB
Format:
Adobe Portable Document Format
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.71 KB
Format:
Plain Text
Description:

Collections