Publication:
Motivation Elements in Game-based Learning (GBL) for Tajweed Learning

dc.contributor.authorNadiah Ramlan
dc.contributor.authorNorasikin Fabil
dc.contributor.authorZawawi Ismail
dc.date.accessioned2024-10-22T17:04:46Z
dc.date.available2024-10-22T17:04:46Z
dc.date.issued2024
dc.date.submitted2024-10-22
dc.descriptionJournal of Advanced Research in Applied Sciences and Engineering Technology Volume: 54, Issue 2(page: 20-31)
dc.description.abstractTajweed is a Quranic knowledge, and it is essential to provide a Quranic generation that is fluently and accurately reading the Quran. Unfortunately, previous studies depicted many students unable to read the Quran and indicated low achievement in Quranic subjects. Therefore, there is a need for efforts to create an interactive environment that can support the teaching and learning process, such as Game-Based Learning (GBL). GBL is a teaching aid that can be customized for teaching and learning and encourages students to be actively involved. Meanwhile, various factors are still being investigated in game design to ensure the success of GBL implementation, including motivational elements as an aspect of game design. Therefore, this study aims to identify the effect of GBL design on students' motivation in learning Tajweed. The game (i-Tajweed) deployed a Game Development Framework (GDF) and was tested using a quasi-experimental method on 120 students at primary schools by a purposive sampling method. The study used a set of questionnaires and a set of Tajweed Tests as the instruments for collecting data. The findings of the analysis revealed that the level of significance (0.000 < 0.05) value of the correlation coefficient (r) is 0.310. The result suggests that there is a significant correlation between student's achievement and motivation. Hence, the result proves that using GBL with motivational elements in the design can increase student motivation positively.
dc.identifier.citationNadiah Ramlan, Norasikin Fabil, & Zawawi Ismail. (2024). Motivation Elements in Game-Based Learning (GBL) for Tajweed Learning. Journal of Advanced Research in Applied Sciences and Engineering Technology, 54(2), 20–31. https://doi.org/10.37934/araset.54.2.2031
dc.identifier.doi10.37934/araset.54.2.2031
dc.identifier.epage31
dc.identifier.issn2462-1943
dc.identifier.issue2
dc.identifier.spage20
dc.identifier.urihttps://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/6566
dc.identifier.urihttps://oarep.usim.edu.my/handle/123456789/23936
dc.identifier.volume54
dc.language.isoen_US
dc.publisherSemarak Ilmu Publishing
dc.relation.ispartofJournal of Advanced Research in Applied Sciences and Engineering Technology
dc.relation.issn2462-1943
dc.relation.journalJournal of Advanced Research in Applied Sciences and Engineering Technology
dc.subjectGame-based learning
dc.subjectGame design
dc.subjectMotivation
dc.subjectTajweed
dc.titleMotivation Elements in Game-based Learning (GBL) for Tajweed Learning
dc.typetext::journal::journal article::research article
dspace.entity.typePublication
oaire.citation.endPage31
oaire.citation.issue2
oaire.citation.startPage20
oaire.citation.volume54
oairecerif.author.affiliationusim
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliation#PLACEHOLDER_PARENT_METADATA_VALUE#

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