Publication:
Kajian Penggunaan Permainan Puzzle dan Latihan Biofeedback Dalam Meningkatkan Prestasi Matematik Pelajar Sekolah Rendah

dc.contributor.authorAhmad Omaren_US
dc.contributor.authorMuhammad Nubli Abdul Wahaben_US
dc.date.accessioned2024-05-30T01:45:11Z
dc.date.available2024-05-30T01:45:11Z
dc.date.issued2022
dc.descriptionVOL. 7 NO. 2 Page (31-39)en_US
dc.description.abstractVarious techniques have been used to improve the performance of students who are weak in learning. This study aims to explore how Puzzle training techniques and Biofeedback training can be used to help students to improve coherence score performance and also academic performance. Previous studies proved that Puzzle training can help individuals to improve concentration. Biofeedback training techniques also help individuals to improve their cognitive performance and concentration. Biofeedback exercises are combined with resonant breathing exercises to help students to improve Heart Rate Variability “HRV” coherence scores. The use of resonant breathing exercises had previously been shown to help individuals to improve coherence scores. The sample of this study consisted of 40 low-achieving students from primary schools in the district of Jerantut, Pahang. They were randomly selected and divided into two groups, a Training Group (n=20) and a Control Group (n=20). Students underwent 2 puzzle training sessions and Biofeedback training for 3 minutes each session. Collected self-change data involved analysis of VLF, LF, and HF power spectrum scores. Data analysis of the mean HRV spectrum score and pre/post test was used to see the increase in HRV score and academic improvement of the students. Findings show that there is an increase in students' HRV scores and academic performance for students who follow the Puzzle training and Biofeedback training compared to students who do not follow the Training. This study concludes that puzzle training techniques and Biofeedback training can be used as effective approaches to help weak students in improving coherence scores and subsequently helping them in academic achievement.en_US
dc.identifier.citationOmar, A., & Abdul Wahab, M. N. . (2022). Kajian Penggunaan Permainan Puzzle dan Latihan Biofeedback Dalam Meningkatkan Prestasi Matematik Pelajar Sekolah Rendah: A Study on the Effectiveness of Puzzle Games and Biofeedback Training in Improving the Performance of Primary School Students . Sains Insani, 7(2), 31-39. https://doi.org/10.33102/sainsinsani.vol7no2.463en_US
dc.identifier.doi10.33102/sainsinsani.vol7no2.463
dc.identifier.epage39
dc.identifier.issn0127-7871
dc.identifier.issue2
dc.identifier.spage31
dc.identifier.urihttps://sainsinsani.usim.edu.my/index.php/sainsinsani/article/view/463/271
dc.identifier.urihttps://oarep.usim.edu.my/handle/123456789/15223
dc.identifier.volume7
dc.language.isootheren_US
dc.publisherUSIM Pressen_US
dc.relation.ispartofJurnal Sains Insanien_US
dc.subjectBiofeedback Training, Puzzle Training, Resonant Breathing Training, Mathematics, Primary School Students;en_US
dc.titleKajian Penggunaan Permainan Puzzle dan Latihan Biofeedback Dalam Meningkatkan Prestasi Matematik Pelajar Sekolah Rendahen_US
dc.title.alternativeA Study on the Effectiveness of Puzzle Games and Biofeedback Training inImproving the Performance of Primary School Studentsen_US
dc.typeArticleen_US
dspace.entity.typePublication

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