Publication:
Using Game Kit For Ethusiastic And Interactive Learning In Additional Mathematics Classroom

dc.contributor.authorHatika Kacoen_US
dc.contributor.authorMuhammad Shukhairi Misbahen_US
dc.contributor.authorAbdul Razzak Khan Rustum Ali Khanen_US
dc.contributor.authorNurhidaya Mohamad Janen_US
dc.contributor.authorSiti Munirah Mohden_US
dc.contributor.authorFadzidah Mohd Idrisen_US
dc.contributor.authorNor Raihan Zulkeflyen_US
dc.contributor.authorAhmad Fadly Nurullah Rasedeeen_US
dc.date.accessioned2024-05-28T04:23:48Z
dc.date.available2024-05-28T04:23:48Z
dc.date.issued2019
dc.date.submitted12/22/2019
dc.description.abstractGamification is a term used to convey a gaming-based approach in a non-gaming environment. One such application is in the emergence of gamification in educational sector. Additional mathematics is a compulsory subject that is offered to science stream students across Malaysia. However, most students have problem understanding and learning the subject as the traditional educational approach is less adequate due to its ineffectiveness in increasing students’ performance. To identify the root cause, a descriptive research method using survey among students is conducted. It is found that moderate number of students (n=118) have problems with additional mathematics with 3.02 as the average mean value of respondents in close-ended questionnaire conducted. The survey also yields difficulty applying concepts and tedious calculation steps as problems in the open-ended questionnaire response from students. The study also proposes a design of a game kit to aid in creating an enthusiastic and interactive learning in additional mathematics classroom. Implications of the study include that students are expected to have increased understanding as well as more interestin learning additional mathematicsen_US
dc.identifier.epage70
dc.identifier.issn2289-9855
dc.identifier.issue1
dc.identifier.spage63
dc.identifier.urihttps://oarep.usim.edu.my/handle/123456789/5512
dc.identifier.volume13
dc.language.isoen_USen_US
dc.publisherZes Rokman Resourcesen_US
dc.relation.ispartofJournal of Education and Social Sciencesen_US
dc.subjectGamification, additional mathematics, game kit, interactive learningen_US
dc.titleUsing Game Kit For Ethusiastic And Interactive Learning In Additional Mathematics Classroomen_US
dc.typeArticleen_US
dspace.entity.typePublication

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