Publication:
The Intersection of Technology and Education: Development of Digital Gaming for Enhanced Additional Mathematics

dc.contributor.authorMuhammad Faiz Anuar
dc.contributor.authorMuhammad Riefdy Masrul Hisham
dc.contributor.authorMuhammad Haziq Iskandar Shah
dc.contributor.authorSiti Munirah Mohd
dc.contributor.authorNurhidaya Mohamad Jan
dc.contributor.authorFadzidah Mohd Idris
dc.contributor.authorHatika Kaco
dc.date.accessioned2024-11-07T17:04:51Z
dc.date.available2024-11-07T17:04:51Z
dc.date.issued2024
dc.date.submitted2024-11-6
dc.descriptionInternational Journal of Modern Education Volume: 6 Issue: 20 (page: 421-429)
dc.description.abstractIn recent years, Education 4.0 has brought about a revolution in the field of education. By innovative teaching methods, such as gamification and gamebased learning, the learning experience has been taken to a whole new level. Among these methods, gamification has emerged as an up-and-coming technique for enhancing students' engagement and motivation in various subject areas. Gamification involves incorporating game-like elements, such as point systems, rewards, and challenges, into the learning process. By leveraging the principles of game design, educators can create engaging and immersive learning experiences that help students develop a deeper understanding of the subject matter and ultimately succeed in their studies. However, implementing the gamification method effectively and efficiently for specific subjects requires careful consideration and exploration, especially in the subject of Additional Mathematics. This subject has long been acknowledged as one of the most challenging subjects in Kurikulum Standard Sekolah Menengah (KSSM). Students must devote significant time and effort to mastering the subject matter. Therefore, this research focuses on developing an educational game that leverages the Scratch platform to enhance students' learning experience. Specifically, the game will focus on Functions, a crucial topic in Additional Mathematics. The research design involves two main stages. The first stage involves creating comprehensive notes and designing multilevel questions based on credible sources. In the second stage, an immersive learning game will be developed using the Scratch platform using the features in Scratch. The findings of this research indicate that the combination of gamification, detailed note-taking, and a variety of games is an effective tool in connecting the gap between conventional teaching methods and contemporary learning preferences. This innovative approach can transform the traditional education system by making learning more engaging and effective for students of all ages
dc.identifier.citationMuhammad Faiz Anuar, Muhammad Riefdy Masrul Hisham, Muhammad Haziq Iskandar Shah, Siti Munirah Mohd, Nurhidaya Mohamad Jan, Fadzidah Mohd Idris, & Hatika Kaco. (2024). The Intersection of Technology and Education: Development of Digital Gaming for Enhanced Additional Mathematics. International Journal of Modern Education, 6(20), 421–429. https://doi.org/10.35631/ijmoe.620031
dc.identifier.doi10.35631/IJMOE.620031
dc.identifier.epage429
dc.identifier.issn2637-0905
dc.identifier.issue20
dc.identifier.spage421
dc.identifier.urihttps://ijmoe.com/PDF/IJMOE-2024-20-03-31.pdf
dc.identifier.urihttps://oarep.usim.edu.my/handle/123456789/24446
dc.identifier.volume6
dc.language.isoen_US
dc.publisherGlobal Academic Excellence (M) Sdn Bhd
dc.relation.ispartofInternational Journal of Modern Education (IJMOE)
dc.relation.issn2637-0905
dc.relation.journalInternational Journal of Modern Education
dc.subjectDigital Game
dc.subjectAdditional Mathematics
dc.subjectScratch
dc.subjectSecondary School
dc.subjectEducational Game
dc.subjectGamification
dc.titleThe Intersection of Technology and Education: Development of Digital Gaming for Enhanced Additional Mathematics
dc.typetext::journal::journal article
dspace.entity.typePublication
oaire.citation.endPage429
oaire.citation.issue20
oaire.citation.startPage421
oaire.citation.volume6
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
The Intersection Of Technology And Education_ Development Of Digital Gaming For Enhanced Additional Mathematics.pdf
Size:
501.22 KB
Format:
Adobe Portable Document Format