Repository logo
  • English
  • Català
  • Čeština
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • Italiano
  • Latviešu
  • Magyar
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Srpski (lat)
  • Suomi
  • Svenska
  • Türkçe
  • Tiếng Việt
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Српски
  • Yкраї́нська
  • Log In
    New user? Click here to register.Have you forgotten your password?
Repository logo
    Communities & Collections
    Research Outputs
    Fundings & Projects
    People
    Statistics
  • English
  • Català
  • Čeština
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • Italiano
  • Latviešu
  • Magyar
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Srpski (lat)
  • Suomi
  • Svenska
  • Türkçe
  • Tiếng Việt
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Српски
  • Yкраї́нська
  • Log In
    New user? Click here to register.Have you forgotten your password?
  1. Home
  2. Staff Publications
  3. Other Publications
  4. The Essence of Practicing 3D Printed Models through Game-based Module in Learning Braille Quran Code among the Beginners
 
  • Details
Options

The Essence of Practicing 3D Printed Models through Game-based Module in Learning Braille Quran Code among the Beginners

Journal
International Journal of Academic Research in Progressive Education and Development
Date Issued
2022
Author(s)
Hatika Kaco
Izzminhal Akmal Norhisyam
Noor Hidayah Ruslan,
Fadzidah Mohd Idris
Muhammad Amir Rafiq Rahmat
Nurhidaya Mohamad Jan
Siti Munirah Mohd
Mohd Shaiful Sajab
DOI
10.6007/IJARPED/v11-i3/14374
Abstract
As the holy book for Muslims, Al-Quran is revealed and never changed in the form of a structure where Muslim learn and memorise the content. Understanding and remembering the Quran, however, is difficult for visually handicapped Muslims due to their restricted vision. The Braille Quran imprinted paper encompasses massive characters and codes, resulting in a massive book produced in many volumes. A board game, in the meantime, is a 3D board game employing scores, requiring exceptional word recognition skills. This gamification technique enables visually challenged individuals to learn the braille Quran letters (Hijaiyyah) in an entertaining manner. This study intends to apply the notion of a word board game with Hijaiyyah imprinted tiles by means of a defined module including braille lesson, word structure, game activity, and evaluation for studying the Quran. 3D printed braille Hijaiyyah letters were produced, and a teaching module was developed based on word game. Eventually, braille Quran class was conducted by applying the word game module to the beginners in braille character. Accordingly, a vocabulary-enhancing word game was included in the 3D printing of a reel-to-reel tape. The results showed that 3D printed word game tiles imprinted Hijiayyah braille has been developed and applied in a teaching module. It was found that the program was successfully coordinated by 87.5% of participants showed interest in the module implementation. The participant as beginners also showed improvement in learning skills to recognise and memorize the Hijaiyyah letters. In addition, word gamification activity portrayed that the participants able to constructed up to seven letters Conclusively, this engaging word board game is ideal for blind and sighted players to enjoy together for developing vocabulary and Quran recitation. The addition of a 3D printed reel-to-reel cassette for Braille Quran was designed for easy touch and memorisation at an affordable price.
Subjects

3D Printing, Blind, B...

File(s)
Loading...
Thumbnail Image
Name

The Essence of Practicing 3D Printed Models through Game-based Module in Learning Braille Quran Code among the Beginners.pdf

Size

1023.15 KB

Format

Adobe PDF

Checksum

(MD5):367ac28dd8bd27d8da7efa35a891f17d

Welcome to SRP

"A platform where you can access full-text research
papers, journal articles, conference papers, book
chapters, and theses by USIM researchers and students.”

Contact:
  • ddms@usim.edu.my
  • 06-798 6206 / 6221
  • USIM Library
Follow Us:
READ MORE Copyright © 2024 Universiti Sains Islam Malaysia