Publication:
The Essence of Practicing 3D Printed Models through Game-based Module in Learning Braille Quran Code among the Beginners

dc.contributor.authorHatika Kacoen_US
dc.contributor.authorIzzminhal Akmal Norhisyamen_US
dc.contributor.authorNoor Hidayah Ruslan,en_US
dc.contributor.authorFadzidah Mohd Idrisen_US
dc.contributor.authorMuhammad Amir Rafiq Rahmaten_US
dc.contributor.authorNurhidaya Mohamad Janen_US
dc.contributor.authorSiti Munirah Mohden_US
dc.contributor.authorMohd Shaiful Sajaben_US
dc.date.accessioned2024-05-28T03:39:14Z
dc.date.available2024-05-28T03:39:14Z
dc.date.issued2022
dc.date.submitted2022-10-3
dc.descriptionVol. 11(3) 2022, Pg. 664 - 675en_US
dc.description.abstractAs the holy book for Muslims, Al-Quran is revealed and never changed in the form of a structure where Muslim learn and memorise the content. Understanding and remembering the Quran, however, is difficult for visually handicapped Muslims due to their restricted vision. The Braille Quran imprinted paper encompasses massive characters and codes, resulting in a massive book produced in many volumes. A board game, in the meantime, is a 3D board game employing scores, requiring exceptional word recognition skills. This gamification technique enables visually challenged individuals to learn the braille Quran letters (Hijaiyyah) in an entertaining manner. This study intends to apply the notion of a word board game with Hijaiyyah imprinted tiles by means of a defined module including braille lesson, word structure, game activity, and evaluation for studying the Quran. 3D printed braille Hijaiyyah letters were produced, and a teaching module was developed based on word game. Eventually, braille Quran class was conducted by applying the word game module to the beginners in braille character. Accordingly, a vocabulary-enhancing word game was included in the 3D printing of a reel-to-reel tape. The results showed that 3D printed word game tiles imprinted Hijiayyah braille has been developed and applied in a teaching module. It was found that the program was successfully coordinated by 87.5% of participants showed interest in the module implementation. The participant as beginners also showed improvement in learning skills to recognise and memorize the Hijaiyyah letters. In addition, word gamification activity portrayed that the participants able to constructed up to seven letters Conclusively, this engaging word board game is ideal for blind and sighted players to enjoy together for developing vocabulary and Quran recitation. The addition of a 3D printed reel-to-reel cassette for Braille Quran was designed for easy touch and memorisation at an affordable price.en_US
dc.identifier.citationKaco, H., Norhisyam, I. A., Rahmat, M. A. R., Ruslan, N. H., Idris, F. M., Jan, N. M., Mohd, S. M., & Sajab, M. S. (2022). The Essence of Practicing 3D Printed Models through Game-based Module in Learning Braille Quran Code among the Beginners. International Journal of Academic Research in Progressive Education and Development, 11(3), 664–675.en_US
dc.identifier.doi10.6007/IJARPED/v11-i3/14374
dc.identifier.epage675
dc.identifier.issn2226-6348
dc.identifier.issue3
dc.identifier.other2241-30
dc.identifier.spage664
dc.identifier.urihttps://hrmars.com/index.php/IJARPED/article/view/14374/The-Essence-of-Practicing-3D-Printed-Models-through-Game-based-Module-in-Learning-Braille-Quran-Code-among-the-Beginners
dc.identifier.urihttps://oarep.usim.edu.my/handle/123456789/4873
dc.identifier.volume11
dc.language.isoenen_US
dc.publisherHuman Resource Management Academic Research Societen_US
dc.relation.ispartofInternational Journal of Academic Research in Progressive Education and Developmenten_US
dc.subject3D Printing, Blind, Braille Code, Integration Naqli and Aqli (INAQ), Word Gameen_US
dc.titleThe Essence of Practicing 3D Printed Models through Game-based Module in Learning Braille Quran Code among the Beginnersen_US
dc.typeArticleen_US
dspace.entity.typePublication

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