Publication:
Diversifying Quranic Revision Methods Using Gamification-based Teaching Material For Tahfiz Education

dc.contributor.authorAbd Muhaimin Ahmaden_US
dc.contributor.authorAzman Ab. Rahmanen_US
dc.contributor.authorMuhammad Hafiz Salehen_US
dc.contributor.authorZainora Dauden_US
dc.date.accessioned2024-05-28T06:45:49Z
dc.date.available2024-05-28T06:45:49Z
dc.date.issued2024
dc.date.submitted2024-1-31
dc.descriptionInternational Journal of Evaluation and Research in Education (IJERE) Volume 13 No 2 Page (987-996)en_US
dc.description.abstractThis study discusses the development procedure of the global tahfiz game (GTG) as a teaching aid for the Quranic revision subject for tahfiz students based on the gamification concept. Comprehensive design and development research (DDR) was used as the research method. The analysis includes conceptual and material development, expert evaluation, testing, and the final product. The development of concepts and materials used in this gamification was based on the theoretical framework of mechanics, dynamics, and aesthetics (MDA), with the application of tahfiz education elements. To examine the ability of GTG prototype to tackle the users’ needs, we have conducted the usability analysis. The expert teacher's mean score for the trial run on this gamification was high at 4.85. The trial run score for student participants was also high (4.45). The result demonstrated that most of the constructs are perceived at a high level by respondents. Thus, this indicated the high usability of GTG to be used as a teaching aid for a Quranic revision subject. The gamification of Quranic tahfiz based on board games has been finalized through recommendations and improvements based on the evaluation. The study findings are expected to be useful for educational institutions or researchers in developing teaching materials using the MDA framework for gamification, particularly in the field of Islamic education.en_US
dc.identifier.doi10.11591/ijere.v13i2.26218
dc.identifier.epage996
dc.identifier.issn2620-5440
dc.identifier.issue2
dc.identifier.spage987
dc.identifier.urihttps://ijere.iaescore.com/index.php/IJERE/article/view/26218/13842
dc.identifier.urihttps://oarep.usim.edu.my/handle/123456789/7725
dc.identifier.volume13
dc.language.isoen_USen_US
dc.publisherInstitute of Advanced Engineering and Science (IAEen_US
dc.relation.ispartofInternational Journal of Evaluation and Research in Education (IJERE)en_US
dc.subjectGame board; Gamification development; Quranic revision; Tahfiz education; Teaching materialen_US
dc.titleDiversifying Quranic Revision Methods Using Gamification-based Teaching Material For Tahfiz Educationen_US
dc.typeArticleen_US
dspace.entity.typePublication

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