Publication:
Crafting Mathematical Minds by Engaging Braille-Tangible 3in1 3D Printed Geoboards Module for Visually Impaired Children

dc.contributor.authorAfiqah Umairah Faizal Azli
dc.contributor.authorNur Allesya Hana Khairul Anhar
dc.contributor.authorHatika Kaco
dc.contributor.authorMohd Shaiful Sajab
dc.contributor.authorFadzidah Mohd Idris
dc.contributor.authorNurhidaya Mohamad Jan
dc.contributor.authorSiti Munirah Mohd
dc.date.accessioned2024-09-05T17:04:40Z
dc.date.available2024-09-05T17:04:40Z
dc.date.issued2024
dc.date.submitted2024-8-31
dc.descriptionSemarak International Journal of Fundamental and Applied Mathematics Volume: 1, Issue 1(page: 1-12)
dc.description.abstractWorldwide, visual impairment and blindness stand as prevalent health challenges, exerting substantial effects on individuals and the communities they belong to. These conditions pose significant disabilities for visually impaired individuals and their immediate surroundings. Children with visual impairments encounter numerous challenges in their daily lives and learning, unlike their sighted counterparts. Nevertheless, despite these obstacles, they depend significantly on their tactile and auditory senses to glean information from their surroundings. Meanwhile, mathematics poses a unique challenge for students, as its abstract concepts can be difficult to visualize, potentially diminishing interest in the subject. Recognizing the potential of 3D printing technology to enhance visualization and interaction with three-dimensional models, this study aims to develop a module that combines mathematics in Braille with 3D printed models. The goal is to facilitate a more accessible and engaging learning experience for visually impaired children, fostering a deeper understanding of mathematical concepts. The module incorporates tactile games designed to improve focus and study habits, thereby addressing the specific needs of visually impaired learners. The module comprises 3 games as 3in1 Geoboard: Numerical Jumble, Pinpoint Placer and Geo Art. The game tools employed in this module underwent 3D design through computer-aided design (CAD) software, integrating Braille code within mathematical constructs tailored to the requirements of visually impaired children and their mathematics curriculum. Subsequently, the 3D model was transformed into a tangible object using a 3D printer. These printed objects served as educational tools within the development of an integrated module encompassing both 4IR elements and Braille components. Instructions for the game were seamlessly integrated to facilitate straightforward delivery of module content by educators. Therefore, adopting a game-based learning module approach not only proves effective for individuals who are blind but also provides visually impaired children with a practical avenue to learn Braille and enhance their understanding of mathematical concepts. This educational approach holds particular significance for visually impaired children in their daily lives while greatly revolutionize educator-coordinated learning of mathematics through engaging education for the framework of 10-10 MySTIE Socio-economic drivers.
dc.identifier.citationAfiqah Umairah Faizal Azli, Nur Allesya Hana Khairul Anhar,Hatika Kaco, Mohd Shaiful Sajab, Fadzidah Mohd Idris, Nurhidaya Mohamad Jan, Siti Munirah Mohd . (2024). Crafting Mathematical Minds by Engaging Braille-Tangible 3in1 3D Printed Geoboards Module for Visually Impaired Children. Semarak International Journal of Fundamental and Applied Mathematics, 1(1), 1–12. https://doi.org/10.37934/sijfam.1.1.112
dc.identifier.epage12
dc.identifier.issn0-0
dc.identifier.issue1
dc.identifier.spage1
dc.identifier.urihttps://semarakilmu.com.my/journals/index.php/sijfam/article/view/8959
dc.identifier.urihttps://oarep.usim.edu.my/handle/123456789/22397
dc.identifier.volume1
dc.language.isoen_US
dc.publisherSemarak ilmu Publishing
dc.relation.ispartofSemarak International Journal of Fundamental and Applied Mathematics
dc.relation.issn3030-5527
dc.relation.journalSemarak International Journal of Fundamental and Applied Mathematics
dc.subject3D printed geoboard
dc.subject3in1 games
dc.subjectinteractive module
dc.subjectvisualization and kinesthetic
dc.subjectvisually impaired children
dc.titleCrafting Mathematical Minds by Engaging Braille-Tangible 3in1 3D Printed Geoboards Module for Visually Impaired Children
dc.typetext::journal::journal article::research article
dspace.entity.typePublication
oaire.citation.endPage12
oaire.citation.issue1
oaire.citation.startPage1
oaire.citation.volume1
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliation#PLACEHOLDER_PARENT_METADATA_VALUE#
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia
oairecerif.author.affiliationUniversiti Sains Islam Malaysia

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