Publication:
Tahap Minat dan Penerimaan Pelajar Terhadap Gamifikasi dalam Bidang Sirah

dc.contributor.authorFathi Abdullahen_US
dc.contributor.authorKhadijah Abdul Razaken_US
dc.date.accessioned2024-05-30T01:34:08Z
dc.date.available2024-05-30T01:34:08Z
dc.date.issued2021
dc.descriptionVol. 5 No. 1 (2021)en_US
dc.description.abstractThe gamification method is one of the 21st century teaching methods that combines learning content with mechanical elements of a game. Nowadays, this method is widely used by teachers while teaching online by using various free applications on the internet such as Kahoot!, Quizizz, Quizlet, Wordwall, and Qimkit. This study aims to identify the level of interest and acceptance of students on gamification methods in teaching and facilitation (PdPc) Islamic History. Quantitative research methods were used on 118 years four students in a primary school. Respondents were selected by simple random sampling. The results of the study showed that the level of interest and acceptance of primary school students towards gamification method in Sirah teaching is at a high level. It’s means that the level of interest and acceptance of students on gamification methods during PdPc is positive in that primary school. Implications of this study is to provide guidance for teachers in preparing and providing appropriate learning for the 21st century generations.en_US
dc.identifier.citationAbdullah, F., & Abdul Razak, K. (2021). Tahap Minat dan Penerimaan Pelajar Terhadap Gamifikasi dalam Bidang Sirah: Level of Interest and Acceptance of Students Towards Gamification in Islamic History. Journal of Quran Sunnah Education & Special Needs, 5(1), 27-38. https://doi.org/10.33102/jqss.vol5no1.95en_US
dc.identifier.doi10.33102/jqss.vol5no1.95
dc.identifier.epage38
dc.identifier.issn2590-3799
dc.identifier.issue1
dc.identifier.spage27
dc.identifier.urihttps://jqss.usim.edu.my/index.php/jqss/article/view/95
dc.identifier.urihttps://oarep.usim.edu.my/handle/123456789/15017
dc.identifier.volume5
dc.language.isootheren_US
dc.publisherUSIM Pressen_US
dc.relation.ispartofJournal of Quran Sunnah Education and Special Needs (JQSS)en_US
dc.subjectInterest, Student acceptance, Gamification, Islamic History and 21st century Educationen_US
dc.titleTahap Minat dan Penerimaan Pelajar Terhadap Gamifikasi dalam Bidang Sirahen_US
dc.title.alternativeLevel of Interest and Acceptance of Students Towards Gamification in Islamic Historyen_US
dc.typeArticleen_US
dspace.entity.typePublication

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