Publication: Digital Games Based Language Learning For Arabic Literacy Remedial
dc.contributor.author | Noor Azli Mohamed Masrop | en_US |
dc.contributor.author | Hafawati Ishak | en_US |
dc.contributor.author | Ghazali Zainuddin | en_US |
dc.contributor.author | Siti Rosilawati Ramlan | en_US |
dc.contributor.author | Muhammad Sabri Sahrir | en_US |
dc.contributor.author | Harwati Hashim | en_US |
dc.date.accessioned | 2024-05-27T15:02:51Z | |
dc.date.available | 2024-05-27T15:02:51Z | |
dc.date.issued | 2019 | |
dc.date.submitted | 11/2/2020 | |
dc.description | Volume:10 No :2 | en_US |
dc.description.abstract | Digital gameplay is becoming increasingly prevalent. Its participant-players number in the millions and its revenues are in billions of dollars. As they grow in popularity, digital games are also growing in complexity, depth and sophistication. This paper presents reasons why games and gameplay matter to the future of education. Drawing upon these works, the potential for instruction in digital games is recognized. Previous works in the area were also analyzed with respect to their theoretical findings. Hence, the authors in this study propose some existing Arabic language learning games intended for education of children. The analysis result shows that the majority of Arabic language learning games are limited to alphabet content. The overall presentation lacks of quality in terms of graphics, animations, colors and voice-over. | en_US |
dc.identifier.doi | 10.4236/ce.2019.1012245 | |
dc.identifier.epage | 3222 | |
dc.identifier.issn | 2151-4771 | |
dc.identifier.issue | 12 | |
dc.identifier.spage | 3213 | |
dc.identifier.uri | https://www.scirp.org/journal/paperinformation.aspx?paperid=96824 | |
dc.identifier.uri | https://oarep.usim.edu.my/handle/123456789/4090 | |
dc.identifier.volume | 10 | |
dc.language.iso | en_US | en_US |
dc.publisher | Scientific Research Publishing Inc. | en_US |
dc.relation.ispartof | Creative Education | en_US |
dc.subject | Digital Gameplay, Educational Games, Arabic Language, DGBLL Model, Gamification | en_US |
dc.title | Digital Games Based Language Learning For Arabic Literacy Remedial | en_US |
dc.type | Article | en_US |
dspace.entity.type | Publication |
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