Publication:
Digital Games Based Language Learning For Arabic Literacy Remedial

dc.contributor.authorNoor Azli Mohamed Masropen_US
dc.contributor.authorHafawati Ishaken_US
dc.contributor.authorGhazali Zainuddinen_US
dc.contributor.authorSiti Rosilawati Ramlanen_US
dc.contributor.authorMuhammad Sabri Sahriren_US
dc.contributor.authorHarwati Hashimen_US
dc.date.accessioned2024-05-27T15:02:51Z
dc.date.available2024-05-27T15:02:51Z
dc.date.issued2019
dc.date.submitted11/2/2020
dc.descriptionVolume:10 No :2en_US
dc.description.abstractDigital gameplay is becoming increasingly prevalent. Its participant-players number in the millions and its revenues are in billions of dollars. As they grow in popularity, digital games are also growing in complexity, depth and sophistication. This paper presents reasons why games and gameplay matter to the future of education. Drawing upon these works, the potential for instruction in digital games is recognized. Previous works in the area were also analyzed with respect to their theoretical findings. Hence, the authors in this study propose some existing Arabic language learning games intended for education of children. The analysis result shows that the majority of Arabic language learning games are limited to alphabet content. The overall presentation lacks of quality in terms of graphics, animations, colors and voice-over.en_US
dc.identifier.doi10.4236/ce.2019.1012245
dc.identifier.epage3222
dc.identifier.issn2151-4771
dc.identifier.issue12
dc.identifier.spage3213
dc.identifier.urihttps://www.scirp.org/journal/paperinformation.aspx?paperid=96824
dc.identifier.urihttps://oarep.usim.edu.my/handle/123456789/4090
dc.identifier.volume10
dc.language.isoen_USen_US
dc.publisherScientific Research Publishing Inc.en_US
dc.relation.ispartofCreative Educationen_US
dc.subjectDigital Gameplay, Educational Games, Arabic Language, DGBLL Model, Gamificationen_US
dc.titleDigital Games Based Language Learning For Arabic Literacy Remedialen_US
dc.typeArticleen_US
dspace.entity.typePublication

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