Publication: Permainan Dalam Talian: Trend Terkini di Kalangan Murid Sekolah Menengah di Malaysia
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Date
2022
Journal Title
Journal ISSN
Volume Title
Publisher
GLOBAL ACADEMIC EXCELLENCE (M) SDN BHD
Abstract
Online gaming is a very popular electronic game among the 21st-century
generation now. This century's generation prefers to play to fill their free time.
One of the factors contributing to this trend of electronic games is the stress
factors experienced by students. Among the effects of these electronic games
are causing addiction and health problems such as antisocial and depression.
Thus, the main purpose of this study is to look at the trends of online gaming
from the aspect of the types of games and the time allocated for each type of
game played. This study can be achieved by implementing an online
questionnaire distributed to secondary school students who play online games
throughout Malaysia. Findings from the questionnaire that has been
implemented: female students spend more time than male students. The game
MultiPemain Online Battle (Multiplayer Online Battle Arena, MOBA) is an
online game that is very popular among high school students. In conclusion,
female students are no exception to playing online games previously pioneered
by male students. MOBA is the type of game most preferred by secondary
school students throughout Malaysia.
Description
Volume 7 Issue 45 (March 2022) PP. 492-500
Keywords
Secondary School Pupil, Online Games Trend, Secondary School, Malaysia
Citation
Wan Ahmad, W. M. I. F., Mohd, S. M., Abdul Wahab, S. M., Jan, N. M., Kamarudin, S., & Kaco, H. (2022). Permainan Dalam Talian: Trend Kini Di Kalangan Murid Sekolah Menengah Di Malaysia. International Journal of Education, Psychology and Counseling, 7 (45), 492-500.