Repository logo
  • English
  • Català
  • Čeština
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • Italiano
  • Latviešu
  • Magyar
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Srpski (lat)
  • Suomi
  • Svenska
  • Türkçe
  • Tiếng Việt
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Српски
  • Yкраї́нська
  • Log In
    New user? Click here to register.Have you forgotten your password?
Repository logo
    Communities & Collections
    Research Outputs
    Fundings & Projects
    People
    Statistics
  • English
  • Català
  • Čeština
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • Italiano
  • Latviešu
  • Magyar
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Srpski (lat)
  • Suomi
  • Svenska
  • Türkçe
  • Tiếng Việt
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Српски
  • Yкраї́нська
  • Log In
    New user? Click here to register.Have you forgotten your password?
  1. Home
  2. Staff Publications
  3. Other Publications
  4. Permainan Dalam Talian: Trend Terkini di Kalangan Murid Sekolah Menengah di Malaysia
 
  • Details
Options

Permainan Dalam Talian: Trend Terkini di Kalangan Murid Sekolah Menengah di Malaysia

Journal
International Journal of Education, Psychology and Counseling
Date Issued
2022
Author(s)
Wan Muhammad Iskandar Firdaus Wan Ahmad,
Siti Munirah Mohd,
Amelia Natasya Abdul Wahab,
Nurhidaya Mohamad Jan,
Shafinah Kamarudin,
Hatika Kaco
DOI
10.35631/IJEPC.745037
Abstract
Online gaming is a very popular electronic game among the 21st-century
generation now. This century's generation prefers to play to fill their free time.
One of the factors contributing to this trend of electronic games is the stress
factors experienced by students. Among the effects of these electronic games
are causing addiction and health problems such as antisocial and depression.
Thus, the main purpose of this study is to look at the trends of online gaming
from the aspect of the types of games and the time allocated for each type of
game played. This study can be achieved by implementing an online
questionnaire distributed to secondary school students who play online games
throughout Malaysia. Findings from the questionnaire that has been
implemented: female students spend more time than male students. The game
MultiPemain Online Battle (Multiplayer Online Battle Arena, MOBA) is an
online game that is very popular among high school students. In conclusion,
female students are no exception to playing online games previously pioneered
by male students. MOBA is the type of game most preferred by secondary
school students throughout Malaysia.
Subjects

Secondary School Pupi...

File(s)
Loading...
Thumbnail Image
Name

Permainan Dalan Talian; Trend Terkini di Kalangan Murid Sekolah Menengah di Malaysia.pdf

Size

385.55 KB

Format

Adobe PDF

Checksum

(MD5):76375773fdddf324b6a231173bde2a87

Welcome to SRP

"A platform where you can access full-text research
papers, journal articles, conference papers, book
chapters, and theses by USIM researchers and students.”

Contact:
  • ddms@usim.edu.my
  • 06-798 6206 / 6221
  • USIM Library
Follow Us:
READ MORE Copyright © 2024 Universiti Sains Islam Malaysia