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  1. Home
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  4. INSAN JUNIOR RESEARCHERS INTERNATIONAL CONFERENCE (iJURECON)
  5. 2021 iJURECON
  6. A Case Study on Awareness Towards Rpg as Learning and Teaching Aid Tool among Kolej Genius Insan Students
 
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A Case Study on Awareness Towards Rpg as Learning and Teaching Aid Tool among Kolej Genius Insan Students

Date Issued
2022-02-16
Author(s)
Aiman Zuki Bin Zohan Zuki
Siti Munirah Mohd
Shafinah Kamarudin
Nurhidaya Mohamad Jan
Mohamad Faiz Zainuddin
Abstract
Role-playing games (RPGs) are games in which each player takes on the role of a character who can interact with other characters in the game's fictitious world, usually in a fantasy or science fiction setting. Role play exercises allow pupils to act out a situation or adopt the role of someone else. As a result, these roles can be played by individuals, pairs, or groups to play out a more complexsituation. This study has been done to identify the awareness among Kolej GENIUS Insan students of the existence of RPG as a learning and teaching aid tool to enhance the students' understanding. This research was carried out through an online survey of Kolej GENIUS Insan students aged between 12 until 17 years old. According to the survey results, the majority of respondents that answered the survey are aware of the RPG approach as a teaching and learning aid tool. Therefore, it can be concluded that Kolej GENIUS Insan students have played roleplaying games (RPG) and understand its importance as a teaching and learning tool.
Subjects

RPG, education 4.0, o...

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A Case Study on Awareness Towards Rpg as Learning and Teaching Aid Tool among Kolej Genius Insan Students.pdf

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