Publication: A Case Study on Awareness Towards Rpg as Learning and Teaching Aid Tool among Kolej Genius Insan Students
dc.contributor.author | Aiman Zuki Bin Zohan Zuki | en_US |
dc.contributor.author | Siti Munirah Mohd | en_US |
dc.contributor.author | Shafinah Kamarudin | en_US |
dc.contributor.author | Nurhidaya Mohamad Jan | en_US |
dc.contributor.author | Mohamad Faiz Zainuddin | en_US |
dc.date.accessioned | 2024-05-30T03:43:09Z | |
dc.date.available | 2024-05-30T03:43:09Z | |
dc.date.issued | 2022-02-16 | |
dc.description | 2nd Insan Junior Researchers International Conference 2021 (iJURECON 2021) “STREAM for a Better Life” 15-17th October 2021 Organized By :Kolej GENIUS Insan of Universiti Sains Islam Malaysia | en_US |
dc.description.abstract | Role-playing games (RPGs) are games in which each player takes on the role of a character who can interact with other characters in the game's fictitious world, usually in a fantasy or science fiction setting. Role play exercises allow pupils to act out a situation or adopt the role of someone else. As a result, these roles can be played by individuals, pairs, or groups to play out a more complexsituation. This study has been done to identify the awareness among Kolej GENIUS Insan students of the existence of RPG as a learning and teaching aid tool to enhance the students' understanding. This research was carried out through an online survey of Kolej GENIUS Insan students aged between 12 until 17 years old. According to the survey results, the majority of respondents that answered the survey are aware of the RPG approach as a teaching and learning aid tool. Therefore, it can be concluded that Kolej GENIUS Insan students have played roleplaying games (RPG) and understand its importance as a teaching and learning tool. | en_US |
dc.identifier.epage | 126 | |
dc.identifier.spage | 124 | |
dc.identifier.uri | https://geniusinsan.usim.edu.my/e-proceeding/ | |
dc.identifier.uri | https://oarep.usim.edu.my/handle/123456789/16434 | |
dc.language.iso | en_US | en_US |
dc.publisher | Kolej Genius Insan, Universiti Sains Islam Malaysia | en_US |
dc.relation.conference | E-Proceeding Insan Junior Researchers International Conference 2021( iJURECON 2021) | en_US |
dc.subject | RPG, education 4.0, online game | en_US |
dc.title | A Case Study on Awareness Towards Rpg as Learning and Teaching Aid Tool among Kolej Genius Insan Students | en_US |
dc.type | Article | en_US |
dspace.entity.type | Publication |
Files
Original bundle
1 - 1 of 1
Loading...
- Name:
- A Case Study on Awareness Towards Rpg as Learning and Teaching Aid Tool among Kolej Genius Insan Students.pdf
- Size:
- 309.68 KB
- Format:
- Adobe Portable Document Format
License bundle
1 - 1 of 1