Publication:
A Case Study on Awareness Towards Rpg as Learning and Teaching Aid Tool among Kolej Genius Insan Students

dc.contributor.authorAiman Zuki Bin Zohan Zukien_US
dc.contributor.authorSiti Munirah Mohden_US
dc.contributor.authorShafinah Kamarudinen_US
dc.contributor.authorNurhidaya Mohamad Janen_US
dc.contributor.authorMohamad Faiz Zainuddinen_US
dc.date.accessioned2024-05-30T03:43:09Z
dc.date.available2024-05-30T03:43:09Z
dc.date.issued2022-02-16
dc.description2nd Insan Junior Researchers International Conference 2021 (iJURECON 2021) “STREAM for a Better Life” 15-17th October 2021 Organized By :Kolej GENIUS Insan of Universiti Sains Islam Malaysiaen_US
dc.description.abstractRole-playing games (RPGs) are games in which each player takes on the role of a character who can interact with other characters in the game's fictitious world, usually in a fantasy or science fiction setting. Role play exercises allow pupils to act out a situation or adopt the role of someone else. As a result, these roles can be played by individuals, pairs, or groups to play out a more complexsituation. This study has been done to identify the awareness among Kolej GENIUS Insan students of the existence of RPG as a learning and teaching aid tool to enhance the students' understanding. This research was carried out through an online survey of Kolej GENIUS Insan students aged between 12 until 17 years old. According to the survey results, the majority of respondents that answered the survey are aware of the RPG approach as a teaching and learning aid tool. Therefore, it can be concluded that Kolej GENIUS Insan students have played roleplaying games (RPG) and understand its importance as a teaching and learning tool.en_US
dc.identifier.epage126
dc.identifier.spage124
dc.identifier.urihttps://geniusinsan.usim.edu.my/e-proceeding/
dc.identifier.urihttps://oarep.usim.edu.my/handle/123456789/16434
dc.language.isoen_USen_US
dc.publisherKolej Genius Insan, Universiti Sains Islam Malaysiaen_US
dc.relation.conferenceE-Proceeding Insan Junior Researchers International Conference 2021( iJURECON 2021)en_US
dc.subjectRPG, education 4.0, online gameen_US
dc.titleA Case Study on Awareness Towards Rpg as Learning and Teaching Aid Tool among Kolej Genius Insan Studentsen_US
dc.typeArticleen_US
dspace.entity.typePublication

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