Nafeesah Al-Wafa’ Mohd KhoushainiSiti Munirah MohdShafinah KamarudinNurhidaya Mohamad JanAmelia Natasya Abdul Wahab2024-05-302024-05-302022-02-16https://geniusinsan.usim.edu.my/e-proceeding/https://oarep.usim.edu.my/handle/123456789/164242nd Insan Junior Researchers International Conference 2021 (iJURECON 2021) “STREAM for a Better Life” 15-17th October 2021 Organized By :Kolej GENIUS Insan of Universiti Sains Islam MalaysiaGamification approaches to education have already been studied extensively for their effectiveness in teaching and learning. As a result, Gamification has been replaced the conventional way to deliver the content of the subject.Therefore, this study aims to identify the growing trend of the gamification approach used as an aid tool in teaching and learning sessions. The deductive method in studying the literature review was used to determine the information and justify the trend from the literature review. According to current trends, gamification is often employed in classes to improve students' grasp of the subject. Also, various uses of digital or physical games can be found today.en-USGamification, board game, education 4.0Trend on Gamification Approach in Learning and TeachingArticle5053