Muhammad Aidil SarjiNorsimaa Mustaffa2024-09-242024-09-242024Muhammad Raqib Mohd Sofian, Siti Suriani Othman, Safiyyah Sabri, Osama Kanaker, & Ihab Ahmed Ra’uf Awais (Eds.). (2024). In 4th International Conference on Islam, Media and Communication (ICIMac 2024) (pp. 1–501).e-ISBN : 9789672614722https://oarep.usim.edu.my/handle/123456789/22881E-Proceeding of 4th International Conference on Islam, Media and Communication (ICIMac 2024): “Communication & Digitisation in Madani Society”/ Muhammad Raqib Mohd Sofian, , Siti Suriani Othman, Safiyyah Sabri, Osama Kanaker & Ihab Ahmed Ra’uf Awais. 5th March 2024 Organized by : Faculty of Leadership & ManagementThe purpose of this research is to investigate the impact of multiplayer video games on students’ behaviour among USIM students. Video games have become one of the most popular forms of entertainment, as seen by their popularity on every social media and streaming platform. People like playing video games and earning money by streaming them. This study aims to investigate the impact of multiplayer video games toward USIM students’ behaviour and academic performance. The research was conducted using a quantitative method, with a sample of students playing multiplayer video games at a university. Data was collected through a survey, which measured students’ behaviour changes and their academic performance. The results of the study showed that there is a positive correlation between multiplayer video games and student academic performance. The findings suggest that incorporating interactive elements, such as discussion boards, collaborative projects, and real-time interactions, can improve student engagement and ultimately lead to better academic outcomes. This research contributes to the understanding of how multiplayer video games can change students’ behaviour, can be used to enhance student academic performance, and can serve as a reference for other researchers that multiplayer video games can be one of the tools to improve students’ academic performance and their behaviour characteristics.en-USMultiplayer Video GamesBehaviourAcademic Performance.The Impact of Multiplayer Video Games Towards Students’ Behaviour Among USIM Studentstext::conference output::conference proceedings::conference paper