Nur Azwa Humaira’ Mohd NoraziziSiti Munirah MohdNurhidaya Mohamad JanShafinah KamarudinHatika KacoFadzidah Mohd IdrisEngku Nor Hamidah Engku Abdul RahmanAmelia Natasya Binti Abdul Wahab42024-05-302024-05-302023-12-23Mohamad Amin, A. F., Mohamad Jan, N. M. J., Mohamed, N. A., & Mazlan, N. F. F. M. (Eds.). (2023). In 4th Insan Junior Researchers International Conference 2023 (iJURECON 2023. Kolej PERMATA Insan.978-629-97667-5-9https://oarep.usim.edu.my/handle/123456789/165264th Insan Junior Researchers International Conference 2023 (iJURECON 2023) : "STREAM for a better future”/ editors : Ahmad Fuad Mohamad Amin, Nurhidaya Mohamad Jan, Nur Aisyah Mohamed, Nur Fatin Fathillah Mazlan 27-28 October 2023 Organized by : Kolej Permata InsanGame-based learning, or educational gamification, refers to using educational games or specific characteristics of games in an educational context. A game board strategy-based interactive teaching tool has been created and is being used to help students in their learning process. Therefore, this study reviews the expanding use of the gamification strategy as a teaching and learning aid, especially using board games. In this study, the trend has been identified from the literature review using the deductive method. The board game approach as a gamification method is commonly implemented in lectures to enhance students' comprehension of the subject matter. In conclusion, there are more physical games to aid educators in their teaching and learning activities.en-USGame-based learning; educational game; game boardGame-Based Learning: The Educational Board Game TrendArticle119121