Nur Shamim HamzahKu Aqhlan Hafiey Ku Aznal ShahriSiti Munirah Mohd2025-08-052025-08-052025Nur Shamim Hamzah, Ku Aqhlan Hafiey Ku Aznal Shahri & Siti Munirah Mohd. (2025). Awareness of PERMATA@Pintar Negara Centre Students about Bingo Game as Aid Tool in Teaching and Learning. International Conference and Innovation on Education, Science & Technology (ICIEST 2025), 36–40.978-629-95846-0-5https://flip.usim.edu.my/permatainsan/iciest2025/Proceeding-ICIEST-2025.pdfhttps://oarep.usim.edu.my/handle/123456789/27348International Conference And Innovation On Education, Science & Technology (ICIEST 2025) “Fostering Innovation And Creativity Through Education, Science & Technology” 21st June 2025 Editor : Hatika Kaco, Diani Mardiana Mat Zin, Fadzidah Mohd Idris, Siti Munirah Mohd Nurhidaya Mohamad Jan, Nor Atirah Izzah Zulkefli, Nadiah Suboh Organised by : Education & Advanced Sustainability (EdAS) unit, Kolej PERMATA Insan, Universiti Sains Islam MalaysiaGamification is an effective method for engaging students and sustaining their interest in learning. Educational games like Bingo incorporate elements like points and badges to enrich the learning experience. Playing Bingo can enhance cognitive function, communication skills, and critical thinking by encouraging active learning rather than passive memorization. This study aimed to evaluate students' awareness at the PERMATA@Pintar Negara Centre regarding using Bingo as a teaching tool. The research was conducted through purposive sampling, involving an online survey with students aged 12 to 17. The results indicate that while many students play Bingo, most are unaware of its educational potential. Therefore, it is recommended that the elements of Bingo games be introduced in teaching and learning.en-USbingo gamegamificationeducation 4.0secondary school.Awareness of PERMATA@Pintar Negara Centre Students about Bingo Game as Aid Tool in Teaching and Learningtext::conference output::conference proceedings::conference paper3640