Browsing by Author "Muhammad Minhalkazim Mohd Sarusniza,"
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Publication A Case Study of In Identifying the Perception in Crypton Heroes(Universiti Sains Islam Malaysia, 2021-02-18) ;Siti Munirah Mohd, ;Muhammad Irfan Rusydi Razaleigh, ;Shafinah Kamarudin, ;Muhammad Minhalkazim Mohd Sarusniza, ;Wan Muhammad Iskandar Firdaus Wan Ahmad,Nurhidaya Mohamad JanGaming approach has taken steps to keep pace with the development of Education 4.0 in the era of globalisation. The application of game-design elements had built an interactive environment of learning that inspired students to discover and explore numerous things in fascinating approaches. Therefore, this study has been done to identify the perception among the secondary school students towards the Crypton Heroes, a video game based on RPG that develop based on the element of cryptography and a minor English element. This study has been conducted through a survey to the secondary school students in Selangor. The age of the students involved is between 13 until 17 years old. Based on the survey that has been held, the result showed that most students enjoy and understand the content of the Crypton Heroes. It can be concluded that Crypton Heroes has received favourable responses, and the students were able to learn efficiently in an engaging method." - Some of the metrics are blocked by yourconsent settings
Publication A Review on Demographic Distribution of Online Game Players(Universiti Sains Islam Malaysia, 2021-02-18) ;Siti Munirah Mohd, ;Wan Muhammad Iskandar Firdaus Wan Ahmad, ;Shafinah Kamarudin, ;Muhammad Irfan Rusydi Razaleigh, ;Muhammad Minhalkazim Mohd Sarusniza,Nurhidaya Mohamad JanThe 21st generation of teenagers is more likely to play online games rather than spend their time on reading. One of the main reasons they play online games is to relieve stress. Unconsciously, online games have a detrimental effect on their daily life. Social scientists, educators and parents said that online games are sources of social problems. Therefore, this study was conducted to see the distribution of secondary school students in Malaysia who play online games. This study has been achieved by an online survey that has been distributed entire Malaysia. The result showed the percentage of the number of students that play online games over Malaysia. In conclusion, it is shown that the total number of a secondary school student that play online games is high in the urban area compared to the rural area.