Publication: Permainan Dalam Talian: Trend Terkini di Kalangan Murid Sekolah Menengah di Malaysia
dc.contributor.author | Wan Muhammad Iskandar Firdaus Wan Ahmad, | en_US |
dc.contributor.author | Siti Munirah Mohd, | en_US |
dc.contributor.author | Amelia Natasya Abdul Wahab, | en_US |
dc.contributor.author | Nurhidaya Mohamad Jan, | en_US |
dc.contributor.author | Shafinah Kamarudin, | en_US |
dc.contributor.author | Hatika Kaco | en_US |
dc.date.accessioned | 2024-05-28T05:51:10Z | |
dc.date.available | 2024-05-28T05:51:10Z | |
dc.date.issued | 2022 | |
dc.date.submitted | 2022-4-28 | |
dc.description | Volume 7 Issue 45 (March 2022) PP. 492-500 | en_US |
dc.description.abstract | Online gaming is a very popular electronic game among the 21st-century generation now. This century's generation prefers to play to fill their free time. One of the factors contributing to this trend of electronic games is the stress factors experienced by students. Among the effects of these electronic games are causing addiction and health problems such as antisocial and depression. Thus, the main purpose of this study is to look at the trends of online gaming from the aspect of the types of games and the time allocated for each type of game played. This study can be achieved by implementing an online questionnaire distributed to secondary school students who play online games throughout Malaysia. Findings from the questionnaire that has been implemented: female students spend more time than male students. The game MultiPemain Online Battle (Multiplayer Online Battle Arena, MOBA) is an online game that is very popular among high school students. In conclusion, female students are no exception to playing online games previously pioneered by male students. MOBA is the type of game most preferred by secondary school students throughout Malaysia. | en_US |
dc.identifier.citation | Wan Ahmad, W. M. I. F., Mohd, S. M., Abdul Wahab, S. M., Jan, N. M., Kamarudin, S., & Kaco, H. (2022). Permainan Dalam Talian: Trend Kini Di Kalangan Murid Sekolah Menengah Di Malaysia. International Journal of Education, Psychology and Counseling, 7 (45), 492-500. | en_US |
dc.identifier.doi | 10.35631/IJEPC.745037 | |
dc.identifier.epage | 500 | |
dc.identifier.issn | 0128-164X | |
dc.identifier.issue | 45 | |
dc.identifier.other | 2222-17 | |
dc.identifier.spage | 492 | |
dc.identifier.uri | http://www.ijepc.com/archived.asm?dataid=439&iDisplayStart=0&aaSorting=&isSearchDetail=1&dataidExtend=4472&iDisplayStartExtend=0&aaSortingExtend=&isSearchDetailExtend=1 | |
dc.identifier.uri | https://oarep.usim.edu.my/handle/123456789/6673 | |
dc.identifier.volume | 7 | |
dc.language.iso | other | en_US |
dc.publisher | GLOBAL ACADEMIC EXCELLENCE (M) SDN BHD | en_US |
dc.relation.ispartof | International Journal of Education, Psychology and Counseling | en_US |
dc.subject | Secondary School Pupil, Online Games Trend, Secondary School, Malaysia | en_US |
dc.title | Permainan Dalam Talian: Trend Terkini di Kalangan Murid Sekolah Menengah di Malaysia | en_US |
dc.title.alternative | Online Game: Current Trend Among Malaysian Secondary School's Student | en_US |
dc.type | Article | en_US |
dspace.entity.type | Publication |
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